Betting Rules
1.Rules for accepting bets
1.1. Bets are accepted by the Organizer on the basis of the valid Line shown on the website of Organizer on the date of betting.
1.2. Bets are accepted on the main time of the match, unless otherwise stipulated in the rules.
1.3. Bets are accepted before the start of the event. The exception is Live bets accepted on events that are currently taking place. By placing a bet, the player confirms they are unaware of the event's outcome.
1.4. All disputable issues (incorrect bet calculation, uncalculated bet, etc.) are accepted within 30 days from the end of the event.
1.5. Changes in the Line (odds of winnings, values of forfeits and totals, limits for express bets, maximum bet amount, etc.) can be made by the Organizer at any time. The terms and conditions of the bets placed by the Player before the changes were made to the Line will be retained.
1.6. The minimum and maximum bet amounts on all sporting events are determined by the Organizer and are subject to change without prior notice.
1.7. Any bet (including Live bets) placed on an event, the result of which is already known at the time of betting, is considered void and subject to refund and will also be excluded from the express bet.
1.8. All Prematch bets placed after the match has started, are calculated with odds of 1.00.
1.9. GG.BET makes every effort to ensure all information provided is accurate. However, the company cannot be held responsible for the accuracy, completeness and timeliness of the information provided. Errors in information regarding an event are not grounds for cancelling a bet. Exceptions include when incorrect odds have been provided by mistake (i.e. obvious typos in the odds or a discrepancy between the odds and/or the real event score).
1.10. The player is the only person responsible for their bets. It is the player's responsibility to ensure that the details of their bet are correct. Once a bet has been placed and is confirmed, it cannot be changed or canceled by the Player. All bets are clearly indicated onscreen together with a request for the Client to enter his/her password to indicate agreement with the terms of the bet before such bet is accepted. After a bet is accepted, it cannot be amended.
1.11. Communication failures or other technical failures in the Player's communications are not a reason to cancel a bet if the bet has been registered on the server.
1.12. Disqualification of a player/team
If a player (or team) is disqualified due to unsportsmanlike play (cheating/fraud/collusion/using cheats/no-show) - all bets in this match are to be settled at odds of 1.00. Disqualification for violation of the rules of the competition and/or inappropriate behavior/moral appearance of players is not a reason to return bets on the game.
1.12.1. Unfair sportsmanship
If there are valid reasons, provided by the event organizer\host, to believe that the game was unsportsmanlike (cheating/fraud/collusion/using cheats) - all bets on such a match are subject to calculation with odds of 1.00.
1.12.1-а. Recalculation of match results
The Organizer reserves the right to change the calculation of the match on the basis of an official source within 10 days after the end of the event. After this period no claims for recalculation of the event will be accepted.
1.12.2. Game postponement
If a game is postponed for more than 48 hours, all bets on the match/maps shall be settled with odds of 1.00. The exception is tennis, the events of which can be played throughout the tournament and bets shall be settled according to the official result.
1.12.3. Play-offs
If a match has been interrupted and will be continued from the current score/specific moment of play in the next 48 hours, all bets will remain valid and will be settled according to the final result of the match.
1.12.4. Replay.
If a match/map has been interrupted and will be replayed in the next 48 hours, bets for which the result was determined at the time the map was interrupted will be settled on the basis of the current score. The remaining bets on the map will be settled at odds of 1.00. The bets on the whole match remain valid and will be settled on the final result of the match.
1.12.5. Technical defeat
In case a player (team) receives a technical defeat in the match before its start, all bets are calculated with odds of 1.00. If a player (team) is eliminated in the course of the competition (injury, refusal, technical defeat, etc., but excluding disqualification) after the start of the match/map (the start of the map means the start of the game timer), the calculation of the event is as follows:
● Bets on the map Winner market (if it has been started but not finished) and match Winner will be calculated according to the official result.
● Bets on maps where the result is known at the point of interruption will be settled according to that result.
● Bets on matches (handicap on maps, exact score on maps, total and even/odd number of maps) are calculated based on the map winner.
● Bets on matches for which the result could not be determined at the time of the interruption will be void and settled at odds of 1.00.
● If the map has not begun, then all results of this map (including map winner) will be void, and settled at odds of 1.00.
● If the winner of the map is not determined (due to forfeit before the map starts), Map Winner bets will be settled according to the official result.
● Other match bets are only settled if the relevant outcome could be determined according to the maps played before the forfeiture (maps played during or after a forfeiture do not count). If the result of the bet cannot be determined, then the bet will be void and settled at odds of 1.00.
1.12.6. Changing the format of the match.
A change in the format of the match should be understood as a change in the planned number of maps, sets, rounds or minutes in the match and/or the decision of the match organizers to give a player (team) an advantage of one map. In such a case, bets made on map markets will be settled, and bets on match markets (including match win, match point, handicaps on maps, totals and even/odd cards) will be settled with odds of 1.00.
1.13. Organizer has the right to refuse to accept bets from Players without necessarily providing a reason, as well as to refuse to accept bets from those who have violated the Rules, and Organizer reserves the right to close or temporarily block the accounts of individual Customers without prior notice.
1.14. Map duration (GAME TIME OVER/UNDER)
A bet on how long a specified map will be when it ends - over or under minutes on the in-game timer. For example, to win at a bet over 36.5, the map must last at least 36:30 minutes and more. If the in-game timer stops at 36:29, the bet will be settled as a loss.
1.15. Winner - bet on the winner of the match, is calculated according to the score by the number of won maps in the match or rounds, if the match was played within one map. The bet is calculated taking into account overtime\additional time.
1.16. In case of events preventing the normal operation of the betting site (technical failures, human factor, etc.), bets will be considered invalid and will be returned to users in full amount.
2. Types of bets
2.1. Single
A Single is a bet on a single selection in a single event. It is the simplest type of bet where your selection must win in order to receive a win (return). Once you have selected a certain result you would like to bet on, simply indicate the desired bet size and confirm it. If this result is correct, you have won. The winnings are calculated by multiplying the odds by the amount of your bet.
2.2. Combo
By betting on the outcome of two or more events, your bet automatically becomes an "Express" in the game coupon. The total odds in the "Express" are calculated by multiplying the odds of all outcomes. Please note that all events included in the "Express" must be Won, as a loss on one of the events of the "Express" means a loss on the whole "Express".
● Express (2) is one bet on two selections in different events. Both selections must win in order to receive a win (return);
● Express (3) is one bet on three selections in different events. Three selections must win in order to receive a win (return);
● Express (X) is one bet on X selections in different events. X selections must win in order to receive a win (return).
2.3. Combo bet (The System) Before placing a bet, you can check the structure of the combination and the possible winnings of each of the Expresses in the "Select Combination" section by clicking on the check mark to the right of the number that indicates the number of Expresses that are part of the "System". 2.4.1 Odds in Live Betting 2.4.2 Results on Live bets 2.5.1 Interval markets - bets are accepted on events that will occur in a certain period of time. When calculating bets the time 14:59 is considered as the 15th minute, the time 15:00 is considered as the 16th minute. Intervals 31-45 and 76-90 are calculated without taking into account the compensated time in the half. 3.1. Minimum bet 3.2. Maximum bet 4.1. Cashout is an option by means of which the site user can request early settlement of their bet (before the full completion of the sporting event). 4.2. Cashout is offered only for the type of bets - Single. For individual matches or outcomes the opportunity may not be offered by the company. 4.3. Cashout can be used at any time after placing a bet and as long as the sell option is available for that bet. In some cases, the option to sell a bet may not be available for various technical reasons (lack of possibility to broadcast the match, technical errors in the display of the score, etc.), however, the option may be resumed in the future. 4.4. To sell a bet you must be a registered user, the option is available in the sections of the site "Coupon - My Bets" and "Profile - Bet History". When opening the details of the bet, you must click on the "Cashout" button at the bottom of your bet. 4.5. The available amount is displayed in the bet coupon in the line "Cashout". The amount may vary and is calculated separately for each specific bet. 4.6. There may be delays in accepting a cashout request. A cashout request may be unsuccessful if the outcome has been canceled or has become irrelevant. 4.7. The cashout amount offered at any time is the amount that will be refunded to your account if the request is successful. 4.8. Our site reserves the right to cancel the cashout in the following cases: In the event that the sale of a bet is canceled, the settlement will be made according to the outcome of the sporting event on which the bet was placed. 4.9. Our website reserves the right to change the terms and conditions or not to offer the cashout option without giving reasons and prior notice; Organizer regularly runs promotions for newcomers and regular players. You can get more detailed information by contacting our support team. 6.1. When placing bets from the bonus balance, the rules and conditions for wagering the active bonus apply. These conditions can be found directly in the section "Promotions". 6.2. If the bet was placed from an unwagered bonus balance, which was deducted due to a withdrawal transaction before the bet was settled - this bet will be considered canceled and no further settlements will be made on it. 6.3. Each player has two balances - real and bonus. The real balance is always used first for betting. Only when the amount on the player's real balance is equal to zero, they start playing with bonus money. All winnings received when playing with bonus money are credited to the player's bonus balance. 6.4. If a bet is made from the bonus balance, which was subsequently wagered (bonus funds converted into real funds), then further calculations on such a bet will not be made. 6.5. If the player for one reason or another does not want to use the bonus funds, they can place bets exclusively with real funds, without using the bonus funds. The actual amount of available real funds is always available to the player by clicking on the balance at the top of the screen. Markets: NFL – National Football Conference (NFC) – Winner: Settled as the representative team from the NFC in the NFL Superbowl. NFL – Winning Conference: Settled as the conference which provides the team who win the NFL Superbowl NFL – Winning Division: Settled as the division which provides the team who win the NFL Superbowl. NFL – Division – Winner: Settled as the team who wins the named division at the end of the regular season. Team – Regular Season Wins: Determined by the total number of wins the given team has at the end of the regular season, being under or over the given total of wins. Will They Make the Playoffs – Team: Determined by whether the quoted team advance into the playoffs at the end of the regular season. 7.3 Athletics 7.5.2 In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared. 7.6.1 For MLB matches, unless a starting pitcher is listed in the market; all bets will stand in the event of a change to either starting pitcher. 7.6.5. Markets Handicap / Spread (Match/Innings): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score. Winner / Moneyline 3-Way (Match/Innings): The official winner in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points. Total 3-Way (Match/Innings): The total number of points scored in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points. Odd/Even (Match/Innings): Determined by the total points scored in the match or specified period being either odd or even. Winning Margin (Match/Innings): The specified margin (number of points) by which a team wins the match or specified period. Total Hits: The total number of hits scored in the specified period. Bets are settled on the total number of hits in the specified period being under or over the quoted line. Home/Away Total Hits: The total number of hits scored in the specified period. Bets are settled on either the Home, Tie or Away team who score the most hits in the given period. Extra Inning: Determined on whether the game goes into extra innings period. Settled on the official result. MLB - World Series – Winner: Settled as the team who wins the World Series Finals. MLB – American League – Winner: Settled as the representative team from the American League in the World Series MLB – Winning League: Settled as the league which provides the team who win the World Series Finals MLB – Winning Division: Settled as the division which provides the team who win the World Series Finals MLB – Division – Winner: Settled as the team who wins the named division at the end of the regular season. Player awards outrights: Typically awards given to a specific player awarded at the end of the season and settled on the official outcome in accordance to the governing body. 7.7 Basketball Race to X Points (Match/Half/Quarter): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points. Odd/Even (Match/Half/Quarter): Determined by the total points scored in the match or specified period being either odd or even. Highest Scoring Half / Quarter: Determined by the highest scoring half or quarter dependent on the selected market. Bets settled on official result. In the event of a tie, dead heat results will apply. 2/3-Pointers Scored (Team/Total/Handicap): Markets settled according to the total amount of 2 or 3 pointers officially scored in the specified period. Team markets are settled on the team scoring more than or less than the quoted line. Totals are settled on the combined number of 2 or 3 points scored in the given period; whilst handicap markets are settled once the given handicap has been applied to the official result. Overtime counts for all markets. NBA - Championship – Winner: Settled as the team who wins the NBA Playoff Finals. NBA - Eastern Conference – Winner: Settled as the representative team from the Eastern Conference in the NBA Playoff Finals. NBA – Western Conference – Winner: Settled as the representative team from the Western Conference in the NBA Playoff Finals. NBA – Winning Conference: Settled as the conference which provides the team who win the NBA playoff finals. NBA – Winning Division: Settled as the division which provides the team who win the NBA playoff finals. NBA – Division – Winner: Settled as the team who wins the named division at the end of the regular season. Team – Regular Season Wins: Determined by the total number of wins the given team has at the end of the regular season, being under or over the given total of wins. Will They Make the Playoffs – Team: Determined by whether the quoted team advance into the playoffs at the end of the regular season. 7.8 Basketball 3x3 7.8.1 All markets are settled on the result at the end of regular time. All markets include overtime if it is played, excluding the 1x2 market.7.8.2 In the event overtime is not played and scores are level, any bets where the draw is not offered will be made void. Total: The total number of points scored in the match. Bets settlement is determined on whether the result will be over or under the total line taken. Handicap Betting: Determined by which team will win the match once the specified handicap is applied to the overall match result. Home/Away Total: The number of points scored in the match by a specific team. Bets settlement is determined on whether the result will be over or under the line taken. Odd/Even: Determined by the total points scored in the match being either odd or even. 7.9. Beach Soccer 7.9.1. All markets are settled on the result at the end of regular time only unless otherwise stated. 7.9.5 Markets Total Points (Match/Set): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken. 7.11.2. If a competitor is disqualified during the event, then they will be settled as a loser. Event - Winner: Competitor declared the winner at the end of a single day event or multiday tournament dependent on the specified event. Tournament - Season H2H: Settled by the highest place competitor within the stated tournament between the two listed competitors within the market. 7.12. Boxing 7.12.1. The start of the fight is determined by the bell signal at the beginning of the first round. In cases where a fighter cannot continue the match after the bell signal at the start of the next round, the fight is considered ended in the previous round. 7.12.12. A technical knockout is either awarded if a fighter is knocked down 3 times within 1 round; the referee steps in to stop the fight, or the fighter or his corner decide not to continue during the fight and the fight does not go to the judge’s scorecards or becomes a no-contest. Will the Fight Go The Distance: Determined by whether the fight ends before the completion of all scheduled rounds. 7.13.6. Markets Winner: Settled as the player whom officially wins the match. In the event of a draw all bets will be void unless a draw option is offered. 7.14. Cricket 7.14.1.All markets will be settled in accordance to the official results of the governing body. 7.16. Cycling Head2Head: Settled by the highest placed rider within the stated tournament or stage between the two listed competitors within the market. Should one rider be disqualified, bets on that selection will be settled as a loser. Should both riders withdraw or be disqualified at the same time, all bets will be void. 7.17.5.Markets Winner (Match/Set/Leg): The player/team who officially wins the match or specified period. In the event of a tie, all bets will be voided unless the draw is a given option. 1x2: The player/team that officially win the match. Settled on the result of regular time only, with either the home, draw or away selection being declared the winner. Total Sets: Settled as the total number of sets in the match will be over or under the specified line. Total Legs (Match/Leg): Settled as the total number of legs in the match or set will be over or under the specified line. Set Handicap: Determined by which player/team will win the match once the specified handicap is applied to the overall set score. Leg Handicap (Match/Leg): Determined by which player/team will win the match or set once the specified handicap is applied to the overall leg score for the respective market. Total 180s: Settled on the total number of 180s scored in the match being over or under the specified line. 1st Player to Score a 180: Settled as the first player who will score the 1st 180 of the match. Most 180s: Settled as the player/team who will score the most 180s in the match. 180s Handicap: Determined by which player/team will score the most 180s in the match once the specified handicap is applied to the overall match 180s score. Home/Away Total 180s: Determined by the total number of 180s thrown by the named player / team will be over or under the specified line. Event - Winner: The official classified winner of an event (Dead heat rules apply). 7.18. Field Hockey 7.18.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. 1x2 (Match/Half/Extra Time/Penalties): The team that officially win the match or specified period. Settled on the result of regular time only, with either the home, draw or away market being declared the winner. Total (Match/Half): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken. Event - Winner: The official classified winner of an event (Dead heat rules apply). 7.19. Floorball 7.19.1 All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. 7.19.4.Markets 7.20.8.Markets Grid Position of Winner: Settled as the starting position of the driver who wins the race. Winning Nationality: Determined by the nationality of the winner of the race. Championship Winner (Constructors): Settled as the constructor who wins the FIA Formula 1 World Constructors Championship. 7.21. Futsal 7.21.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. 7.21.3. Markets 7.22.3. A minimum of 50 minutes must be played for bets to be valid. 7.22.4. Markets 7.23.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared. 7.23.3. Goals scored in overtime will not be counted for markets relating to the 3rd period. 7.23.6. For Other Outright Markets, all bets will be settled on the team or player that wins the overall event or award, unless otherwise specified in the market (for example; Regular Season Winner). 7.23.8. Markets Anytime Goalscorer: Settled as a player who will score a goal at any point during the match (excluding overtime or penalty shootouts). Will There Be Overtime: Determined by whether the match will go to a period of Overtime at the end of regular time. Home/Away To Win All Periods: Determined by whether the named team will win each individual period of the match. Event – Winner: Predict which team will win the named event. NHL - Eastern Conference – Winner: Settled as the representative team from the Eastern Conference in the NHL Stanley Cup. NHL – Western Conference – Winner: Settled as the representative team from the Western Conference in the NHL Stanley Cup. NHL – Winning Conference: Settled as the conference which provides the team who win the NHL Stanley Cup. NHL – Winning Division: Settled as the division which provides the team who win the NHL Stanley Cup. NHL – Division – Winner: Settled as the team who wins the named division at the end of the regular season. Team – Regular Season Wins: Determined by the total number of wins the given team has at the end of the regular season, being under or over the given total of wins. Will They Make the Playoffs – Team: Determined by whether the quoted team advance into the playoffs at the end of the regular season. 7.24. Kabaddi 7.24.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. 7.25. Lacrosse 7.25.1. All match markets will be settled on regulation time including overtime (specific to the competition) unless stated otherwise. 7.25.2. Markets 7.26.5. In the event of a no contest. All unsettled bets will be made void. 7.26.7. In the event a clear result, decision or method of victory cannot be established within 24 7.26.11. Any market for tournament betting includes the bouts in the Main advertised card, Prelims and Early Prelim fights. 7.26.12. Markets Winner: Determined by which fighter officially wins the match. In the event of a draw, bets will be made void 1x2: The fighter that officially win the match. Settled either as named Red corner fighter, draw or named Blue corner fighter. Total Rounds: The total number of rounds fought in the match. Bets settlement is determined on whether the result will be over or under the total line taken. Winning Method: Predict exact method of victory of the fight. Will The Fight Go The Distance: Determined by whether the fight ends before the completion of all scheduled rounds. Will there be a draw in the tournament: Settled on whether any bout ends in a draw through the named tournament. Will a win be a split decision in the tournament: Settled on whether any bout ends with a split decision through the named tournament. Will there be a No Contest decision in the tournament: Settled on whether any bout ends in a no contest through the named tournament. First minute of the fight win in the tournament: Settled on whether any bout ends with a victory declared between 00:00 to 00:59 of round 1 through the named tournament Last minute of the fight win in the tournament: Settled on whether any bout ends with a victory declared between 04:00 to 05:00 of the last advertised round through the named tournament Will a win be by disqualification in the tournament: Settled on whether any bout ends in a disqualification through the named tournament. Will there be a fight with two or more knockdowns in the tournament: Settled on whether any bout ends with two or more official knockdowns through the named tournament. Will there be a fight with five or more takedowns in the tournament: Settled on whether any bout ends with five or more official knockdowns through the named tournament. Will there be a fight with 400+ significant strikes in the tournament: Settled on whether any bout ends with 400 or more significant strikes through the named tournament. Strike of three or more KO/TKO wins in a row in the tournament: Settled on whether three or more sequential bouts end in KO or TKO wins through the named tournament. Strike of three or more submission wins in a row in the tournament: Settled on whether three or more sequential bouts end in submission wins through the named tournament. Strike of three or more decision wins in a row in the tournament: Settled on whether three or more sequential bouts end in a judge’s scorecard decision through the named tournament. Total wins by KO/TKO in the tournament: Settled on the total number of bouts won by KO/TKO through the named tournament being higher or lower than the given line. Total wins by submission in the tournament: Settled on the total number of bouts won by submission through the named tournament being higher or lower than the given line. Total wins by first round in the tournament: Settled on the total number of bouts won in the first round through the named tournament being higher or lower than the given line. Total wins by decision in the tournament: Settled on the total number of bouts won by decision through the named tournament being higher or lower than the given line. Total wins by split/majority decision in the tournament: Settled on the total number of bouts won by split or majority decision on the judges’ scorecards through the named tournament being higher or lower than the given line. 7.27. Motorcycle Racing Winning Constructor (Race/Qualifying/Free Practice): Settled as the constructor represented by the winning driver of the race or specified session. Top 3 Finish: Settled as a rider(s) finishing the race within the first three positions. Top 6 Finish: Settled as a rider(s) finishing the race within the first six positions. H2H Finish (Race/Qualifying/Free Practice): Settled on which of the two named riders will achieve the best position in official race classification or specified session. If both riders fail to finish the race, the winner is determined by the rider who completed most laps. Bets will be void if both riders retire on the same lap and within the same timing sector. Any Rider to win Race, Pole Position and Fastest Lap: Determined on whether or not the rider who starts in Pole Position will also win the race and set the fastest lap. First Rider to Make a Pit Stop: Settled as the rider who makes the first pit stop during the race. Grid Position of Winner: Settled as the starting position of the rider who wins the race. Winning Nationality: Determined by the nationality of the winner of the race. Fastest Lap: Settled as the rider who officially records the fastest lap during the race. First Rider Retirement: Determined by the rider who retires first during the race. In the event multiple retirements occur on the same lap; Dead Heat deductions apply. First Constructor Retirement: Determined by the constructor who retires first during the race. In the event multiple retirements occur on the same lap; Dead Heat deductions apply. Will There Be A Safety Car Period During the Race: Settled on whether there is a safety car deployed during the race. Will There Be A Virtual Safety Car Period During the Race: Settled on whether there is a virtual safety car deployed during the race. A virtual safety car must be in place for a complete lap excluding the current lead lap. Championship Winner (Riders): Settled as the rider who wins the World Drivers Championship. Championship Winner (Constructors): Settled as the constructor who wins the World Constructors Championship. 7.28. Netball 7.28.1. All match markets will be settled on regulation time including overtime (specific to the competition) unless stated otherwise. Markets Winner (Match/Half/Quarter): The team which officially wins the match or specified period. Overtime does not count if the draw option is offered. 7.29. Rugby: Union/League/Sevens 7.29.5. Markets Winning Margin (Match/Half): Settled as the margin of victory (total number of points difference) of the match. Total Tries Odd/Even (Match/Half): Determined by the total tries scored in the match or specified period being either odd or even. Double Chance (Match/Half): Settled as the official result of the match being included in the selection, where two of the three possible selections will be winners and one selection will be a loser. Race to X Points (Match/Half): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points. Next Scoring Play: Settled as the method scored in the next scoring play from the time the bet is struck. Event - Winner: The official classified winner of an event (Dead heat rules apply). 7.30. Ski Jumping 7.30.1. Events will be settled based on the result provided by the official governing body. 7.31.4. Markets Match winner: The player who officially wins the match or specified period. In the event of a tie, all bets will be voided unless the draw is a given option. Event – Winner: The official classified winner of an event (Dead heat rules apply). 7.32. Soccer 7.32.2. All markets will be settled in accordance to the official results of the governing body. 7.32.19. Card Settlement rules 7.32.19a. Yellow cards count as 1 card and a second yellow card or a straight red to the same player would count as 1 red. Consequently, one player cannot count for more than 2 cards. 1x2 (Match/Half/Extra time): The team that officially win the match or specified period. Settled on the result of regular time only including injury time, with either the home, draw or away selection being declared the winner. Total Goals (Match/Half/Extra time): The total number of goals scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken. Draw no Bet: Determined by the winner of the game in regular time. If the game ends in a tie, bets are void. Handicap Betting (Match/Half): Determined by which team will win the match or specified period once the specified handicap is applied to the result of the match or named period. Includes both European and Asian handicap. Where a draw is the result, that part of the bet will be a push (stake returned for that part of the bet). Correct score (Match/Half): Settled on the correct prediction of the final score in the 90 minutes or specified period. Double chance (Match/Half): Settled as the official result of the match being included in the selection, where two of the three possible selection will be winners and one selection will be a loser (Home & Away, Home & Draw or Away & Draw) Halftime / Fulltime: Settled as the winning outcome of the first half of the match together with the winning outcome of the entire match. Both teams to score (Match/Half): Determined when both teams score at least one goal in the match in regular time. Time of the 1st goal: Settled as the timeframe of the game’s first goal falling before or after a specified time. Method of victory: Settled as the method of victory for the home or away team from the 6 available possible outcomes. Which team will win the rest of the match: Settled as who will win the match from a set period. At the time of bet placement, the scores are considered to be 0-0. Number of corners: Settled by the total match corners. Corners awarded but not taken do not count. Next corner: Settled as who will be awarded the next match corner from the time of bet placement. Last corner: Settled as who will be awarded the last match corner from the time of bet placement. Total Yellow Cards: Determined by the total number of bookings awarded during the match being over or under a specific line. Total home or away team corners: Determined by how many corners are taken by the home or away team will be over or under the specified line. Last goal scorer: Settled as the last player to score a goal in the match. If the selected player plays no part in the match, bets are void. If the chosen player scores no goals and is substituted before the last match goal is scored, bets are losers. Correct Score x:y Settled as the final score for the remainder of the match from the current score when the bet is placed. Total & Both Teams to score: Determined by the total match goals being over or under the specified line and both team's score. 1x2 & Both Teams to Score: Determined by the winning outcome of the game and if both teams will score or not. Halftime / Fulltime + Correct Score: Settled by the correct outcome of the first half of the match together with the correct outcome of the entire match and the correct score. 7.32.23. Goals Markets Odd/Even (Match/Half): Settled on whether the total match, home team or away team score. Will it be odd or even in the specified period. Home/Away Totals (Match/Half): Determined by the home or away total goals scored in the specified period Match Exact Goals / Team Exact Goals: Settled on the correct number of goals in the game or by each team. Which Team to Score: Betting on Home, Away, Both or none to score. Clean Sheet: Betting on the home or away team not to concede a goal. Win To Nil: Betting on the home or away team to win and not concede a goal. First goal scorer: Settled on the selected player scoring the first goal of the match. Bets are void on a player unless they start the match. The usual 90 minutes betting rule applies, and own goals do not count for settlement purposes. Anytime goal scorer: Settled on a player scoring a goal anytime during the match. Should your player not come off the bench or start the match, the bet will be void. The usual 90 minutes betting rule applies, and own goals do not count for settlement purposes. Winning Margin: Determined by whether the home or away team win by 1,2 or 3 or goals or draw. Which Team to Score: Either Home, away, none or both. 7.33. Specials 7.34.6. If two or more drivers retire during the same lap they will be considered as finishing at the same time. Dead-Heat rules apply. H2H Finish (Race/Qualifying/Free Practice): Settled on which of the two named drivers will achieve the best position in official race classification or specified session. If both drivers fail to finish the race, the winner is determined by the driver who completed most laps. Bets will be void if both drivers retire on the same lap and within the same timing sector. Top 3 Finish: Settled as a driver(s) finishing the race within the first three positions. Championship Winner (Drivers): Settled as the driver who wins the stated series championship. 7.35. Table Tennis 7.35.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. 7.35.7. Markets Winning Margin (Match/Set/Game): Settled as the margin of victory (total number of points difference) of the match or specified period. Xth Game – Xth Point: Settled as the player/team who scores the named point in the specified game. Xth Game – Race To X Points: Settled on either the home player/team or away player/team being the first to score the specified number of points in the given game. Xth Set – Extra Points: Settled on how many games in the match require additional points above the standard winning total within the specified set played. Xth Set – Two points in a row: Settled on whether a player wins two or more points in a row during the specified set. Xth Set - Win + Total Points: Settled as correctly predicting the player/team who wins the set with the correct total points scored in the set. Event - Winner: The official classified winner of an event (Dead heat rules apply). 7.36. Tennis 7.36.1. In the event a of a walkover, retirement or default; all un-resulted markets will be made void except the match winner market regardless of the probability of a result being achievable or not. 7.36.2. In the event of a walkover, retirement or a default from any player. All un-resulted markets will be made void except the match winner (provided the minimum game length has been played). Player/Team Total Games (Match/Set/Game): The total number of games won in the match or specified period by a specific player/team. Bets settlement is determined on whether the result will be over or under the line taken. Correct Score (Match/Set/Game): Settled on the correct prediction of the final score in the match or specified period. Handicap Games (Match/Set): Determined by which player/team will win the match or set once the specified handicap is applied to the overall match or specified period score. Total Games Odd/Even (Match/Set): Determined by the total points scored in the match or specified period being either odd or even. Total Sets: Determined by whether the total number of sets played is over or under the specified line. Tiebreak Yes/No: Settled on whether a tiebreak takes place in any set during the match. Player To Win A Set: Settled on whether the named player wins at least one set during the match. Any Set To Nil: Settled on whether either player will win a set 6-0. Player/Team To Win + Total Games: Determined by the named player winning the game and scoring more or less total games than the taken line. Double Result (1st Set/Match): Settled as the winner of the first set along with the winner of the match. To come from behind: Determined on whether a player/team will be behind in set count but come back and win the match. Highest scoring set: Determined by which set has the greatest number of games played in it. Dead Heat rules apply. Xth Set – Race to X games: Settled as the player/team who first reaches the specified number of games in the given set. Xth Set – Xth Game - Break Point Yes/No: Determined by whether there is a break point in the game Xth Set – Xth Game – Result after 3rd Point: Determined by the exact score after the 3rd point in the given game is finished. Event - Winner: The official classified winner of an event (Dead heat rules apply). competition. Winning Quarter/Group: Settled on which quarter / group of the tournament the winner of the tournament comes from. Winning Half: Settled on whether the tournament winner comes from the top or bottom half of the draw. To Reach The Final: Settled on whether the selected player reached the final of the tournament. 7.37. Volleyball 7.37.1. All markets are settled on the official result at the end of the scheduled regular time play unless otherwise stated. 3.37.7. Markets Exact Sets: Settled as the exact number of sets played once the match has finished. 7.38. Water Polo 7.38.1. All bets are settled on regulation time unless otherwise stated. 7.39. Winter Sports Event - Winner: The official classified winner of an event (Dead heat rules apply). 8a. The below rules are in addition to our general sports rules. Where there is a clear conflict, the specific sports rule will succeed the general sports rule. banned player aids such as aimbots and exploitation of bugs in the game. - Other actions that call the integrity of the game into question 8f. Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on. 8.1. DOTA 2 8.1.1. Calculation is made according to the final score in post-match statistics, meaning the bet does not take into account deaths that are not credited to the opposing team, such as finishing off with allied units, neutral creeps, suicides with abilities, or items, etc. The kill count of the team may differ from its cumulative value in the teams. For example, in the case of a hero's death from enemy creeps or tower, the kill is not credited to the enemy heroes but is credited to the enemy team. The kill is taken into account when calculating the totals of kills and even/odd number of kills on the map. This rule does not apply to markets related to player deaths. 8.1.2. Markets Winner: Bet on the winner of the match. Handicap: Advantage or disadvantage given to one of the teams, expressed in the number of won or lost maps (towers, kills). Example: for a bet on Team Secret to win with a handicap (-1.5) in maps to be considered winning, the team must win with a difference of two or more maps. Correct Map Score: The final result of the match by maps. Example: Exact score by maps 2:0, for the bet to win, team N2 must win with a score of 2:0, for any other score, the bet loses. Double Chance: Bet on two out of three possible outcomes in matches in bo2 format (1X, X2, 12). Map X. - Total Kills: Bet on the number of kills made by both teams on the specified map. The final value of the team's kill counter (count near the timer) is taken into account, not kills or deaths of heroes in the teams. Match totals markets (similar market positions as for the map): Bet on the total number of kills (destructions) summed up across all played maps in the series. Map X. – Duration: A bet on how long a specified map will be when it ends - over or under minutes on the in-game timer. For example, to win at a bet over 36.5, the map must last at least 36:30 minutes and more. If the in-game timer stops at 36:29, the bet will be settled as a loss. . Map X. - Winner + Total Kills / Map X. - Winner + Duration: Bet on the team's victory on the map considering the total kills and duration. Map X. - Total Kills Odd/Even: Bet on the even or odd number of kills made by both teams within the specified map, without considering finishing off with neutral creeps, allies, suicides, etc. Map X. - Team to draw first blood: Bet on the first kill on the specified map, without considering finishing off with neutral creeps, allies, suicides, etc. Map X. - N Team Total Kills: Bet on the number of kills made by the team on the specified map. The final value of the team's kill counter (count near the timer) is taken into account, not kills or deaths of heroes in the teams. Map X. - Race to X Kills: Bet on which team will achieve a certain number of kills first on the specified map. If neither team can achieve the required number of kills, the bet will be settled with odds of "1". Map X. - Kill Maker: Bet on which team will achieve the next kill. The kill count is based on the total number of kills. Map X. - Kills handicap: The advantage or disadvantage of one of the teams, expressed in the number of team kills. Match - Total Kills: The number of kills made by two teams during the match. Match - Handicap kills: The advantage or disadvantage of one of the teams, expressed in the number of kills of each team during the entire match. Match - N Team Total Kills: A bet on the number of kills made by one of the teams during the match. Map X. - Intervals Total Kills on minute: Bet on the number of kills in a certain range of minutes. Map X. - Will there be a kill at a specific interval of time: A bet on whether there will be a kill within a certain time interval. Map X. - First Roshan Kill: Bet on the team that will kill Roshan first on the specified map. Map X. - Roshan Kill Total: Bet on the total number of Roshan kills on the specified map (over/under). Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map. Map X. - Winner by Roshan kill: Bet on which of the two teams will kill more Roshans. Map X. - 1x2 by Roshan kills: Bet on which of the two teams will kill more Roshans with draw. Map X. - Total Towers Destroyed: Bet on the total number of towers destroyed on the map by two teams. Map X. - N Team Total Towers Destroyed: Bet on the number of destroyed towers of one of the teams per map. Map X. - First Tower Destroyed: Bet on which of the teams will destroy the opponent's first tower on the specified map. The loss is credited to the team whose first tower was destroyed earlier than the opponent's, even if the tower is destroyed by their own hand. Map X. - Towers Handicap: The advantage or disadvantage of one of the teams, expressed in the number of destroyed towers. Map X. - First Tier 3 Tower Destroy Location: Bet on which line the teams will destroy the first tier 3 tower. Map X. - Winner By destroyed towers: Bet on the winner of the map, which team will destroy more towers. Map X. - 1x2 by destroyed towers: Bet on the winner of the map, which team will destroy more towers with a draw. Map X. - First barrack: Bet on the team that will destroy the barracks first. Map X. - Both teams will destroy barracks: Bet on both teams destroying all barracks within the game time on the specified map. Map X. - Total barracks: Bet on the total number of barracks destroyed on the map. Match - Total barracks: Bet on the total number of barracks destroyed in the match. Map X. - Ultra Kill: Bet on a series of 4 kills on the specified map. The bet is considered played if an ultra kill is shown/announced in the game. Fixation occurs according to the in-game time. Map X. - Both teams will destroy Barracks: Bet on both teams destroying all barracks within the game time on the specified map. Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map. Map X. - Mega Creeps: Bet on one of the teams destroying all enemy barracks in the game, even if mega creeps have not yet appeared. Active Rune will appear at a specific minute on the top or bot side: Bet on whether a rune at a specific minute will appear on the top (upper part of the map) or bot (lower part of the map) side. First Courier Kill: Bet on which of the teams will kill the enemy courier. The bet is considered played after one of the teams kills the enemy courier. If there is no courier kill during the map, the bet will be settled with odds of "1". Map X. - Godlike: Bet that one of the players will make a series of 9 or more kills of enemy heroes without being killed. Aegis of the Immortal will be stolen: Bet that Aegis of the Immortal will be stolen on the map. The condition for winning is if one team kills Roshan, but the Aegis of the Immortal artifact is picked up by a player from the opposite team. Map X. - Divine Rapier: A bet on one of the players purchasing the Divine Rapier artifact during the map. Map X. - Rampage: A bet that there will be a series of 5 kills in the map. Fixation is based on in-game time, and is considered played if a Rampage is shown/announced in the game. Map X. - Kill first tormentor: Bet on which team will kill Tormentor first. One of the teams will lead in gold until a specific minute: A bet on which of the teams will lead in gold up to a certain time. The time is counted according to the in-game timer. For example, Team #1 leads in gold at the 10th minute of the map with 2,000 gold, indicating an economic advantage over Team #2, after which the bet is considered played. Who will achieve more Roshan kills, tower destructions (separate markets available, including draws): A bet on the victory in the race of kills or object destructions on the map. For example: Team #1 destroyed 4 towers, and Team #2 destroyed 12 towers, in this case, the bet on Team #2's victory is considered successful. Similarly for Roshans. 8.2. Counter-Strike (CS) 8.2.1. For this type of sport, markets with and without overtime are possible. By default, all markets are without overtime (unless the market name specifically includes "including overtime"). 8.2.2. Overtime. Victory on the map is achieved by winning at least 13 rounds. In the event of a tie on the map (when the score is 12-12 by rounds, tournaments usually provide for 6 additional rounds, the so-called "overtime"). Victory in overtime is awarded to the team that first wins 4 out of 6 additional rounds. In the event of a tie in overtime (both teams winning 3 rounds each), the next overtime is scheduled (6 additional rounds). 8.2.3. Markets Winner: A bet on the winner of the match. The match is considered to have started after the first kill in the pistol round. 1x2: Similar to the Winner result, but a draw is considered as a possible outcome. Offered in matches where a draw is possible (for example, in bo2 format matches or in bo1 format matches without overtime). Total Maps: The total number of maps played within the match. Map Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps. Correct map score: Offered to select the exact final score in the match by maps. Odd/Even number of maps: A bet on the total even or odd number of maps played in the match. Total Rounds: A bet on the total number of rounds played by both teams within the match. Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the match. Match - Team N total rounds (incl. overtimes): A bet on whether Team N wins more or fewer than the specified number of rounds on the specified match. Map X. - Winner: A bet on the winner of the specified map in the match including additional rounds / overtime. Map X. - Winner of the first half: A bet on the team that will win in rounds in the first half (for MR15 format - 8 rounds, for MR12 - 7 rounds). Map X. - Winner of the second half: A bet on the team that will win the second half on the specified map. The second half begins after the sides switch. This bet only considers the result of the second half of the game, regardless of the overall map result. Map X. - First Half Correct Score: A bet on the first half to end with the indicated score. Map X. - Second Half Correct Score: A bet on the exact score of rounds with which the second half of the specified map will end. Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map. Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map. Map X. - First half Team N Total rounds: a bet on the total number of rounds won by the specified team (Team N) in the first half on the specified map (Map X). This includes only the rounds of the first half of the match, before the sides are switched. Map X. - Second half Team N Total rounds: a bet on the total number of rounds won by the specified team (Team N) in the second half on the specified map (Map X). This includes only the rounds of the second half of the match, after the sides have been switched. Map X. - Second half Total rounds: a bet on the total number of rounds played in the second half on the specified map (Map X). This includes all rounds played after the sides have switched roles, up until the end of the second half of the match, excluding any overtime. Map X. - Winner 1X2: A bet on the winner of the specified map or a draw in regular time. Map X. - Odd/Even number of rounds: A bet on the odd or even number of rounds played on the specified map, without considering overtime. Map X. - Will there be overtime?: A bet on whether there will be overtime on the specified map. Map X. - Will there be a Team kill?: A bet on whether there will be a Team Kill from the selected team on the specified map. Team Kill refers to a player "killing" their teammate. Map X. - Will there be a knife kill?: A bet on whether there will be a kill by knife from the selected team on the specified map. Map X. - Round N - Will ACE be in the round?: a bet when a player kills the whole enemy team on his own in round N. Map X. - Will there be a Zeus X27 kill? (incl. overtime): A bet on whether there will be a kill by Zeus X27 from the selected team on the specified map. Map X. - Winner of the pistol round: A bet on which team will win the selected pistol round on the specified map. Map X. - Winner of both pistol rounds: A bet on which team will win both pistol rounds on the specified map. Map X. - Bomb planted in the Nth pistol round: A bet on whether the bomb will be planted in the specified pistol round on the specified map. Pistol rounds refer to the first and thirteenth rounds on the map in MR12 format matches. Team N - Total rounds: A bet on the total number of rounds won by the specified team within the match. Example: a player bets on more than 21.5 for Team #2, and in a bo3 match, the mentioned team loses with scores of 13-11; 13-10. The total number of rounds won by Team #2 = 21 (11+10) - the bet loses because the number of rounds won is less than the total value. Conversely, if the bet was placed on less than 21.5 with a total of 21 rounds won in the match, it wins. Team N - Total pistol round wins: A bet on whether the specified team wins the chosen number of pistol rounds in the match. Map X. - Correct pistol rounds score: Offered to select the exact final score on the map by pistols rounds (1 and 13). Map X. - Total rounds: A bet on the total number of rounds within the map, excluding overtime. For example, if a player bets on over 22.5 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22.5 with 22 rounds played, it wins. The maximum number of rounds without overtime in MR12 format matches is 24. Map X. - Total Rounds (3 way): A bet on the total number of rounds played in the map, with three possible outcomes: under a specified number of rounds, over a specified number of rounds, or exactly a specified number of rounds. Map X. - Team N total rounds: A bet on whether Team N wins more or fewer than the specified number of rounds on the specified map. Map X. - Team N total rounds as Terrorists/Counter-Terrorists: A bet on whether Team N wins the specified number of rounds on the specified map while playing on the specified side: attacking (Terrorists) or defending (Counter-Terrorists). Map X. - Total bomb explosion rounds: A bet on the total number of rounds within the specified map that ended with a bomb explosion. Map X. - Total kills in pistol rounds: A bet on the total number of kills from both teams in the selected pistol round on the specified map. Map X. - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map. Map X. - Round Handicap (incl. overtime): Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map. including overtime. Map X. - Round handicap (3 way): A bet on which team will win a specific round with a handicap, offering three possible outcomes: Team A wins with the handicap, Team B wins with the handicap, or a tie considering the handicap. Map X. - Asian total rounds: Asian total rounds involve betting on the total number of rounds played in a match using fractional values such as 20.25, 20.5, 20.75, etc. These bets are divided into two parts, allowing for partial returns or partial losses. Examples: 1. If you bet on over 20.5 total rounds and 21 or more rounds are played, your bet wins. 2.Map X. – Asian round handicap: is a type of bet used to balance the odds between two teams or players by adding or subtracting a certain number of rounds from their final score. When using quarter handicaps (e.g., -0.25 or +0.75), the bet is split into two parts: one with the nearest whole number, the other with the nearest half number, reducing the risk of a full loss. Map X. - Round X Winner: A bet on the team's victory in the specified round on the specified map. Victory in the round is achieved by team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted. Map X. - Race to X rounds: A bet on which of the teams will first win the selected number of rounds on the specified map. Map X. - Correct score: A bet on the specified map to end with the indicated score. If the score on the map reaches 12-12 (15-15 for MR15), all bets on this event will be settled with a coefficient of 1. Map X. - Round X - Method of victory: Offers to choose the exact method of victory in the selected round on the specified map. Victory in the round is achieved by one of the possible methods: team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted. Map X. - 1x2 of Nth overtime: A bet on the winner of the selected overtime of the specified map, a draw is considered as an option. Map X. - Overtime N - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified оvertime. Map X. - Exact score of overtime N: A bet on the specified overtime on the specified map to end with the indicated score. Map X. - Odd/Even number of rounds in overtime N: A bet on the odd or even number of rounds in overtime. Map X. - Total rounds of overtime N: A bet on the total number of rounds played within overtime N. Map X. - Winner of the first half of overtime N: A bet on the team that wins the first 3 rounds in overtime N on the specified map. Map X. - Total rounds in overtime. A bet on the number of rounds in overtime. For example, if a player bets on over 5.5 and there are a total of 6 rounds played in overtime, the bet wins because the number of rounds played is greater than the total value specified in the total. If the bet was placed on under with 4 or 5 rounds played, it wins. Map X. - Total under + win: A bet on which team will win the map in regular time and the total sum of rounds played will be less than a certain total value. Bets are accepted without considering overtime (if overtime exists, all market results are settled as a loss). Map X. - Total over + win: A bet on which team will win the map in regular time and the total sum of rounds played will be greater than a certain total value. Bets are accepted without considering overtime (if overtime exists, all market results are settled as a loss). Map X. - Winning margin: A bet on the team's victory within a certain range of rounds. Team victory on the specified map with a margin of rounds within the selected range after the map ends. Example: Team A wins with a score of 13-10, for this result, the round advantage range of 2-4 rounds is suitable. If Team A wins with a score of 13-4, the round advantage range of 8-10 rounds is suitable. Map X. - Will there be a Molotov (Incendiary Grenade) kill (incl. overtime): A bet on whether there will be a kill by Incendiary Grenade by any of teams on the specified map. This outcome remains valid even if kill will be committed by Grenade directly. If someone will kill his enemy by Grenade but not by fire this outcome will be settled as “yes”. Map X. – Will there be HE Grenade kill (incl. overtime): A bet on whether there will be a kill by HE Grenade from by any of teams on the specified map. This outcome remains valid even if kill will be committed by Grenade directly. If someone will kill his enemy by Grenade but not by fire this outcome will be settled as “yes”. Map X. - Player N - Total Kills (including overtime): a bet on the total number of kills by Player N on the specified map including overtime. Map X. - Player N - Total Deaths (including overtime): a bet on the total number of kills by Player N on the specified map including overtime. Map X. - Round N - Total Kills: a bet on the total number of kills by both team in round. Map X. - Will there be a double kill in the Round N: a bet on whether any player will achieve a double kill (kill 2 enemies) in the specified round of the map. Map X. - Will there be a triple kill in the Round N: a bet on whether any player will achieve a triple kill (kill 3 enemies) in the specified round of the map. Map X. - First kill in round: a bet on the team that will make the first kill in the specified round. Map X. - Team N total kills in the round: A bet on the total number of enemy kills from team N in the selected round on the specified map. Map X. - Round N - Will there be a double kill in the round: – a bet when a player kills 2 or more enemies in round N. Map X. - Duel of players - Winner by kills (incl. overtime): Player which will get more kills on the Map X will win. If the score is equal all bets will be refunded. Map X. - Duel of players - 1X2 by kills (incl. overtime): Player which will get more kills on the Map X will win, a draw is considered as an option. Map X. - Win First Half + Win Map: Chosen team should win at least 7 rounds on first half and after win a map. Map X - Win First pistol + Win map: a bet on a team winning both the first pistol round and the entire map on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and then goes on to win the entire map. Map X - Win First pistol + Win First half: a bet on a team winning both the first pistol round and the first half of the game on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and also wins the first half of the map. 8.3. Valorant 8.3.1. For this type of sport, markets with and without overtime are possible. By default, all markets are without overtime (unless the market name specifically includes "including overtime"). 8.3.2. Overtime: Victory on the map is achieved by winning at least 13 rounds. In a tie situation on the map (when the round score is 12-12), the tournament regulations usually provide for 2 additional rounds, called "overtime." Each team plays one round as Attackers and one round as Defenders. Victory in overtime is awarded to the team that wins both additional rounds. In the event of a tie in overtime (both teams win 1 round each), the next overtime is appointed (2 additional rounds). 8.3.3. Markets Winner: A bet on the match winner. The match is considered to have started after the first kill in the "pistol" round. 1x2: Similar to the Winner result, but a draw is considered as an option. Offered in matches where a draw is possible (for example, bo2 format matches or bo1 format matches without overtime). Handicap: A bet on the victory of one of the teams without considering a draw. If the match ends in a draw, the bet is settled with a coefficient of "1" (returned). Map X. – Winner: A bet on the winner of the specified map within the match, including additional rounds / Overtime. Map X. - Winner 1x2: A bet on the winner of the specified map and a draw in regular time without considering overtime. Map X. - Winner of the first half: A bet on the team that wins the first 7 rounds on the specified map. Map X. - Winner of the second half: A bet on the team that will win the second half on the specified map. The second half begins after the sides switch, with teams changing roles between attackers and defenders. This bet only considers the result of the second half of the game, regardless of the overall map result. Map X. - Odd/Even number of rounds: A bet on the odd or even number of rounds played on the specified map without considering overtime. Map X. - Will there be overtime: A bet on whether there will be overtime on the specified map. Map X. - Winner of the pistol round: A bet on which team wins the selected pistol round on the specified map. Map X. - Winner of two pistol rounds: A bet on which team wins both pistol rounds on the specified map. Map X. - Total kills in pistol rounds: A bet on the total number of kills from both teams in the selected pistol round on the specified map. Map X - Win First pistol + Win map: a bet on a team winning both the first pistol round and the entire map on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and then goes on to win the entire map. Map X - Win First pistol + Win First half: a bet on a team winning both the first pistol round and the first half of the game on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and also wins the first half of the map. Map X. – Total rounds: a bet on the total number of rounds played on the specified map (Map X) in the match. This includes all rounds played on the map, including regular time and any overtime. Team N - Total rounds: A bet on the total number of rounds won by the specified team in the match, excluding overtime. Map X. - Team N total rounds: A bet on the specified team winning the specified number of rounds on the specified map without considering overtime. Round handicap: Advantage or disadvantage for one of the teams, expressed in the total number of winning or losing rounds in the match, excluding overtimes. Map X. - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map, excluding overtime. Map X. - Race to X rounds: A bet on which team will win the selected number of rounds on the specified map first. Odd/Even number of maps: A bet on the total odd or even number of maps played in the match. Total maps: The total number of maps played in the match including overtime. Map handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps including overtime. Exact score per map: Offers to choose the exact final score in the match per map. Map X. - Asian total rounds: Asian total rounds involve betting on the total number of rounds played in a match using fractional values such as 20.25, 20.5, 20.75, etc. These bets are divided into two parts, allowing for partial returns or partial losses. Examples: 1. If you bet on over 20.5 total rounds and 21 or more rounds are played, your bet wins. 2.If you bet on over 21.75 total rounds, and 22 rounds are played, half of your bet (on over 21.5) wins, and the other half (on over 22) is refunded. Map X. – Asian round handicap: is a type of bet used to balance the odds between two teams or players by adding or subtracting a certain number of rounds from their final score. When using quarter handicaps (e.g., -0.25 or +0.75), the bet is split into two parts: one with the nearest whole number, the other with the nearest half number, reducing the risk of a full loss. Map X. - Round handicap (3 way): A bet on which team will win a specific round with a handicap, offering three possible outcomes: Team A wins with the handicap, Team B wins with the handicap, or a tie considering the handicap. Map X. - Total Rounds (3 way): A bet on the total number of rounds played in the map, with three possible outcomes: under a specified number of rounds, over a specified number of rounds, or exactly a specified number of rounds. Map X. - First kill in round: - a bet on the team that will make the first kill in the specified round. Map X. - Correct map score: A bet on the exact score of rounds with which the selected map will end. Map X. - Exact score of pistol rounds: A bet on the exact score of played pistol rounds in the specified map. Map X. - Total rounds + win in map: A bet on the total rounds and victory of the team in the specified map. Map X. - Exact score of the first half: A bet on the exact score of rounds with which the first half of the specified map will end. Map X. - Exact score of the second half: A bet on the exact score of rounds with which the second half of the specified map will end. Map X. - Will there be an ace: A bet on whether there will be a player killing all five opponents on the specified map. Includes Overtime when stated. Map X. - First half win + map win: A bet on the chosen team to win the first half (7 or more rounds) and win the specified map. Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map. Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map. Map X. - First half Team N Total rounds: a bet on the total number of rounds won by the specified team (Team N) in the first half on the specified map (Map X). This includes only the rounds of the first half of the match, before the sides are switched. Map X. - Second half Team N Total rounds: a bet on the total number of rounds won by the specified team (Team N) in the second half on the specified map (Map X). This includes only the rounds of the second half of the match, after the sides have been switched. Map X. - Second half Total rounds: a bet on the total number of rounds played in the second half on the specified map (Map X). This includes all rounds played after the sides have switched roles, up until the end of the second half of the match, excluding any overtime. Map X. - Total rounds for defence side: A bet on the total number of rounds the defending side will take on the specified map, excluding overtimes. Map X. - Total rounds for attack side: A bet on the total number of rounds the attacking side will take on the chosen map, excluding overtimes. Map X. - Winning margin: A bet on the team's victory within a specific range of rounds. The team's victory on the chosen map with an advantage in rounds within the selected range after the map ends. For example: Team A wins with a score of 13-10, for this result, the range of rounds advantage in the range of 2-4 rounds is suitable. If Team A wins with a score of 13-4, then the range of round advantage of rounds 8-10 is suitable. Map X. - Round X - Method of victory: Offers to choose the exact method of victory in the selected round on the specified map. Victory in the round is achieved by one of the possible methods: team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted. Map X. – Round winner: a bet on which team will win a specific round on the specified map (Map X). Map X. - Round No. - Spike (Bomb) plant: A bet on whether the Spike (Bomb) will be planted in the selected round on the specified map. Map X. - Round X. – Total Kills: A bet on the total number of kills in the selected round on the specified map. Map X. - Round X. - Team N Total Kills: A bet on the total number of kills by Team N in the selected round on the specified map. Map X. - Player N: Total Kills (including overtime): - a bet on the total number of kills by Player N on the specified map including overtime. Map X. - Player N: Deaths total (including overtimes): - a bet on the total number of deaths by Player N on the specified map including overtime. Map X. - 1x2 of Nth overtime: A bet on the winner of the selected overtime of the specified map, a draw is considered as an option. Map X. - Overtime N - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified оvertime. Map X. - Exact score of overtime N: A bet on the specified overtime on the specified map to end with the indicated score. Map X. - Odd/Even number of rounds in overtime N: A bet on the odd or even number of rounds in overtime. Map X. - Total Rounds in Overtime: a bet on the total number of rounds played in overtime on the specified map. 8.4.1 Markets Winner: A bet on the outcome of a single match or round. Map X. – Winner: A bet on the winner of the chosen map. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in matches where a draw is possible. Total maps: The total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps. Odd/Even number of maps: A bet on the total odd or even number of maps played in the match. 8.5.1. Calculation is made according to the final score in post-match statistics, meaning the bet does not take into account deaths that are not credited to the opposing team, such as finishing off with allied units, neutral creeps, suicides with abilities, or items, etc. The kill count of the team may differ from its cumulative value in the teams. For example, in the case of a hero's death from enemy creeps or tower, the kill is not credited to the enemy heroes but is credited to the enemy team. The kill is taken into account when calculating the totals of kills and even/odd number of kills on the map. This rule does not apply to markets related to player deaths. 8.5.2. Markets Winner: A bet on the winner of the match. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in meetings where a draw is possible (e.g., in bo2 series). Handicap: A bet on the victory of one of the teams without considering a draw. In case of a draw, the bet is calculated with odds 1 (returned). Map X. – Winner: A bet on the winner of the specified map. Map X. – Total Kills: A bet on the total number of kills made within one map. All kills made before the end of the match are considered, including kills after "GG" is typed in the general chat. The calculation is based on the final score of the teams in post-match statistics, meaning the bet does not account for deaths that are not credited to the opposing team - friendly unit kills, neutral creeps, suicides by abilities or items, etc. The team's kill count may differ from the total kill or death count on teams, such as when a hero dies to enemy creeps or towers, the kill is not credited to the enemy heroes but counted as a death for the player and is not considered in the calculation of the consequences of the total kills and odd/even number of kills on the map. Map X. Duration: A bet on how long a specified map will be when it ends - over or under minutes on the in-game timer. For example, to win at a bet over 36.5, the map must last at least 36:30 minutes and more. If the in-game timer stops at 36:29, the bet will be settled as a loss. . Map X. Kills Total Odd/Even: A bet on the odd or even total number of kills made by both teams within the specified map, excluding neutral kills, suicides, etc. Odd/Even number of maps: A bet on the odd or even total number of maps played in the match. Total maps: The total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Example: in a bo5 match, for a bet on the Cloud9 result (-1.5), the team must win by a score of 3:0 or 3-1 in maps. Exact score per map: Offered to choose the exact final score in the map match. For example, with a bet on the Exact score per map 0:2, for a win, the teams must play with a score of 0:2, otherwise, the bet loses. Map X. – Race to X Kills: A bet on which team will achieve the chosen number of kills first. If neither team achieves the required number of kills, the bet will be calculated with odds 1. Map X. - First blood: A bet on which team will make the first kill on the specified map, excluding neutral kills, suicides, etc. Map X. - First dragon: A bet on which team will achieve the first Dragon kill on the specified map. Map X. - First tower: A bet on which team will destroy the first enemy tower on the specified map. Map X. - First Baron: A bet on which team will achieve the first Baron kill on the specified map. Map X. - First inhibitor: A bet on which team will destroy the first inhibitor on the specified map. Map X. - Dragons total: Total number of Dragon kills by both teams on the specified map. Map X. - Towers total: Total number of destroyed towers by both teams on the specified map. Map X. - Barons total: Total number of Baron kills by both teams on the specified map. Map X. - Inhibitors total: Total number of destroyed inhibitors by both teams on the specified map. Map X. - First Herald: A bet on which team will kill the Herald first on the specified map. Map X. Individual team total for Team #1 and #2: A bet on the number of kills by the specified team on the specified map. Map X. - First Dragon type: Bet on the type of the first killed Dragon on the specified map. Total number of kills in the match for Team #1/Team #2: Total number of kills by the specified team throughout the match. Map X. - Winner + Kills Total: A bet on the total kills and the victory of the team on the specified map. Map X. - Winner + Odd/Even kills Total: A bet on the winner and the odd/even kills total on the specified map. Map X. - Triple Kill: A bet on a player achieving a triple kill on the specified map. Map X. - Quadra Kill: A bet on a player achieving a quadra kill on the specified map. Map X. - Team to kill first Scuttler: A bet on which team will kill the scuttler first. Map X. - Herald will be killed before 10 minutes: A bet on whether the teams will kill the Herald before 10 minutes on the specified map, time counted by the in-game timer. Map X. - Both teams will kill Herald: A bet on whether both teams will kill the Herald on the specified map. Map X. - Both teams will kill first two dragons: A bet on whether both teams will kill the first two dragons on the specified map. Map X. - Dragon steal: A bet on whether one of the teams on the specified map will steal the Dragon that the opposing team failed to kill. Map X. - Dragon Soul: A bet on whether the Dragon Soul will be taken on the specified map (killing 4 Dragons for one of the teams grants the Dragon Soul). Map X. - Baron steal: A bet on whether one of the teams on the specified map will steal the Baron that the opposing team failed to kill. Map X. - Role of the last killed champion: A bet on the role in which the champion, who was killed last on the specified map, played. Map X. - Total kills before 10 minutes: The total number of kills made before 10 minutes, counted by the in-game timer. Map X. - Champion role with the most kills: A bet on which champion role will make the most kills on the specified map. Map X. - Which role spills First Blood: A bet on which role will achieve the First Blood. Map X. - Which role will be killed first: A bet on which role will die at First Blood. Map X. - Aces total: The total number of aces on the specified map (Ace - killing five enemy characters by one player of the team). Map X. - In which part of the map the first tower will be destroyed: A bet on which part of the map the first tower will be destroyed (bottom, middle, or top lane). Map X. - In which part of the map the first Inhibitor will be destroyed: A bet on which part of the map the first inhibitor will be destroyed (bottom, middle, or top lane). Map X. - Will the Inhibitor respawn: A bet on whether the inhibitor will respawn on the specified map. Map X. - First tower will be destroyed before 13 minutes: A bet on whether the tower will be destroyed before 13 minutes, counted by the in-game timer. Map X. - Elder Dragon kill: A bet on whether there will be an Elder Dragon kill on the specified map. Map X. - Total assists in First Blood: A bet on how many assists there will be in First Blood. Map X. - Dragon kill handicap: A bet that provides one team with an advantage or disadvantage in the number of dragons they need to kill for the purposes of the bet. Map X. - Odd/Even number of destroyed towers: A bet on whether the number of destroyed towers on the specified map will be even or odd. Map X. - Second dragon kill: A bet on which team will kill the second dragon on the specified map. Map X. - Individual total kills: A bet on the individual Total Number of Kills by a Specific Player. The calculation is based on the final score of the specified match. Map X. - Individual total deaths: A bet on the individual Total Number of Deaths by a Specific Player. The calculation is based on the final score of the specified match. Map X. - Baron type: A bet on which type of Baron will appear on the specific map. If the game ends before the 20th minute, the bet will be settled at odds of 1.00. Map X. - Which team’s player will be the first to reach lvl 6: A bet on which player from which team will be the first to reach level 6. 8.6. Mobile Legends: Bang Bang 8.6.1. Markets Winner: Bet on the winner of the match. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in matches where a draw is possible (e.g., in a bo2 series). Handicap: Bet on the victory of one of the teams excluding a draw. In case of a draw, the bet is settled at odds of 1.00 (returned). Map X. - Winner: Bet on the winner of the specified map. Map X. - Total kills: Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after "GG" is typed in the general chat. Calculation is based on the final team score in the post-match statistics, so the bet does not count deaths that are not credited to the opposing team. Map X. Duration: Bet on the duration of the specified map in minutes (more or less than the specified value). Calculated according to the in-game timer. Both minutes and seconds are taken into account (36.5 means 36 minutes and 30 seconds). Odd/Even Number of Maps: Bet on whether the number of maps played in the match will be even or odd. Total maps: Total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Exact score by maps: Offered to choose the exact final score in the match by maps. Map X First Blood: Bet on which team will spill the first blood on the specified map. 8.7. PUBG/PUBG Mobile 8.7.1. Markets Map X - Victory on the map: The bet on the victory of the team on the map assumes the first place occupied by the team on the specified map. Map X - Team 1 will rank higher than Team 2: A bet that team 1 will rank higher than team 2 on the specified map (without taking into account the number of kills). Map X – Team N will take the X place (Yes/No): A bet that team N will take the selected place or higher in the specified map. 8.8. Fortnite 8.8.1. Markets Map X – Player/Team N to Take X Place (yes/no): A bet on whether Player/Team N will take the selected place or higher, or not, in the specified game. Map X – Total Kills: A bet on whether Player/Team N will achieve the specified number of kills – more or less in the specified game. Map X – Odd/Even Number of Kills: A bet on whether the number of kills at the end of the specified map will be odd or even. Map X – Winning Margin by Top/Kills: A bet on the range of values for top/kills achieved by the player/team in the specified game. Map X – Will the Player/Team Get a Kill: A bet on whether the player/team will get a kill on the corresponding map. 8.9. Apex Legends 8.9.1.Recording of the game ending as a clip on Twitch can be obtained upon request. 8.9.2. In cases where the streamer exits the game through the game menu before landing on the surface, bets remain valid for the next game. 8.9.3. If circumstances arise under which the result of the match is unknown, all bets on events forwhich the result has occurred up to that point will be settled according to the available results at the end of the match, all other bets will be settled at odds of 1.00. 8.9.4. If the streamer changes the game mode, all bets made before landing on the surface will be settled at odds of 1.00. 8.9.5. The company is not responsible for any actions of the streamer, bugs, or software errors in the game that affect the result. 8.9.6. In case of stream sniping by the streamer, the company reserves the right to settle bets made on the current game at odds of 1.00. 8.9.7. Markets Map X – Player/Team N to Take X Place (yes/no): A bet on whether Player/Team N will take the selected place or higher, or not, in the specified game. Map X – Total Kills: A bet on whether Player/Team N will achieve the specified number of kills – more or less in the specified game. Map X – Odd/Even Number of Kills: A bet on whether the number of kills at the end of the specified map will be odd or even. Map X – Winning Margin by Top/Kills: A bet on the range of values for top/kills achieved by the player/team in the specified game. Map X – Will the Player/Team Get a Kill: A bet on whether the player/team will get a kill on the corresponding map. Map X – Total Assists: A bet on whether Player/Team N will achieve the specified number of assists – more or less in the specified game. 8.10. Starcraft II, Starcraft I, Brawl Stars 8.10.1. Markets Winner: Bet on the winner of the match. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in matches where a draw is possible. Map X. – Winner: Bet on the winner of the specified map. Double Chance (Match): Settled as the official result of the match or specified period being included in the selection, where two of the three possible selections will be winners and one selection will be a loser. Map X. Game Duration (Over/Under): Bet on the duration of the specified game. For example, if betting on the outcome being more than 20.5, the game must last at least 20 minutes and 30 seconds for the bet to be considered winning. If the game lasts less than 20 minutes and 30 seconds ( 20 minutes and 29 seconds or less), the bet is settled as losing. Total maps: Total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the players, expressed in the number of won or lost maps. Odd/Even Number of Maps: Bet on whether the number of maps played in the match will be even or odd. Exact score by maps: Offered to choose the exact final score in the match by maps. 8.11. Hearthstone 8.11.1. Ranked Mode Markets : Winner: Bet on the winner of the match. Game No. Winner: Winner of the game with the specified sequence number. Game No. Total Moves: Bet on the total number of moves between players in the respective game until its end. % of Wins by the First Player in the First 10 Games: Bet on whether the player will win more or less than 50% of the games in the first 10 played. Exact score by game: Bet on the exact final score by game. Example: if you bet on an exact score of 0:2, the player must win with a score of 0:2 for the bet to win; otherwise, the bet loses. 8.11.2. Battlefield Mode Markets: Game No. Player will Take the Corresponding Place in the Game — Player 1 will take X place (yes/no): Bet on whether Player 1 will take the selected place or higher, or not, in the specified game. 8.12. World of Tanks 8.12.1. Markets Winner: Bet on the winner of the match. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in matches where a draw is possible. Map X. – Winner: Bet on the winner of the specified map. Map X. Game Time (Over/Under): Bet on the duration of the specified game. For example, if betting on the outcome being more than 20.5, the game must last at least 20 minutes and 30 seconds for the bet to be considered winning. If the game lasts less than 20 minutes and 30 seconds ( 20 minutes and 29 seconds or less), the bet is settled as losing. Team/Player Total kills - number of kills: A kill is defined as one kill of an opponent. Each team earns a certain number of points. Bets can be made on the entire team or each individual player. The number of kills can be calculated per round, match consisting of several battles, or the entire tournament if the team advances further in one match. MVP (Player): Bet on the most valuable and productive player. One of the indicators of productivity is the number of enemies killed. Total maps: Total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Odd/Even Number of Maps: Bet on whether the number of maps played in the match will be even or odd. 8.13.1. Markets Winner: Bet on the winner of the match. 1x2: Similar to the Winner outcome, but considers the possibility of a draw. Offered in matches where a draw is possible (e.g., in a bo2 series). Handicap: Bet on the victory of one of the teams without considering a draw. In the event of a draw, the bet is made void. Map X. – Winner: Bet on the winner of the specified map. Odd/Even Number of Maps: Bet on whether the number of maps played in the match will be even or odd. Total maps: Total number of maps played in the match. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Exact score by maps: Offered to choose the exact final score in the match by maps. 8.14.1. Markets Winner: Bet on the winner of the match. Exact score by maps: Offered to choose the exact final score in the match by maps. Match handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Markets of totals on the map: Bet on the total number of kills (destroyed), made before the end of the map, including kills/destructions after typing GG in the general chat: - Total kills; - Total kills Team 1/2; - Total destroyed towers; - Total destroyed towers Team 1/2. Calculation is carried out according to the final score of the teams in the post-match statistics, meaning the bet does not include deaths that are not credited to the opposing team, such as finishing off allied units, neutral creeps, suicides with abilities or items, etc. The kill counter for the team may differ from its total value in teams. For example, in case of a hero's death from enemy creeps or towers, the kill is not credited to the opposing team but is credited to the enemy team. The kill is counted when calculating the total kills and the even/odd number of kills on the map. Kill handicap: Advantage or disadvantage for one of the teams, expressed in the number of kills made on the specified map. For example, for Team 1 to win with a kill handicap of -6.5, they need to have at least a seven-kill advantage over Team 2. Thus, with a final kill advantage on the map of 15:6, a -6.5 handicap wins. The bet loses if Team 2 wins by kills or has a minimum 6-kill deficit at the end of the map. Map X. - X Kills: Bet on which team will make the next kill on the specified map. The count of kills is based on the total number of kills by both teams. If the total kill count does not reach the required value, the bet will be made void. Map X. – Winner: Bet on the winner on the specified map. Map X. - First Blood: Bet on which team will draw first blood on the specified map. Map X. - Duration (Over/Under): Bet on the duration of the specified game. For example, if betting on the outcome being more than 20.5, the game must last at least 20 minutes and 30 seconds for the bet to be considered winning. If the game lasts less than 20 minutes and 30 seconds ( 20 minutes and 29 seconds or less), the bet is settled as losing. Map X. - First Tower Destroyed: Bet on which team will destroy the first tower on the specified map. Map X. - Triple Kill: Bet on whether a triple kill will be performed consecutively by one hero on the specified map. Map X. - Highest Individual Kill Count: Bet on whether a player will make the highest individual kills on the specified map. Map X. - Total Assists during First Blood: Bet on the number (more/less) of assists during the first blood on the specified map. Map X. - Hero Position during First Draft Pick: Bet on the position of the first hero chosen during the draft on the specified map: Jungle, Farm Line, Hard Line, Mid Lane, Support. Map X. - First Spell Choice during Draft: Bet on the first hero's spell choice during the draft on the specified map - Flash or other. Map X. - Total Flashes: Bet on the number (more/less) of flashes used by heroes on the specified map. Map X. - First Tyrant Kill: Bet on which team will kill the first Tyrant on the specified map. Map X. - First Shadow Tyrant Kill: Bet on which team will kill the first Shadow Tyrant on the specified map. Map X. - First Lord of Shadows Kill: Bet on which team will kill the first Lord of Shadows on the specified map. Map X. - Total Kills until Tower Defence: A bet on the total of kills before the tower shield disappears (5 minutes). The calculation is based on the in-game timer. Map X. - Total Kills from Support Role: A bet on the total number of kills that will be attributed to heroes playing the support role on the specified map. Map X. - Role to Draw First Blood: Bet on which role will make the first kill on the specified map. Map X. - First Appearance of River Spirits: Bet on which part of the river the river spirits will first appear on the specified map: Lower or Upper. Map X. - Second Appearance of River Spirits: Bet on which part of the river the river spirits will appear second on the specified map: Lower or Upper. Map X. - Role to Die First: Bet on which role will die first during the first blood on the specified map. Map X. - Tyrant and Shadow Tyrant Total: A bet on the total number of Tyrant and Shadow Tyrant kills by both teams during the match on the specified map. Map X. - First Storm Dragon Spawn Location: Bet on the spawn location of the first Storm Dragon on the specified map: in the Lord of Shadows or Tyrant's lair. Map X. - First to Kill Storm Dragon: Bet on which team will kill the Storm Dragon first on the specified map. Map X. - First Tower Destruction within 5 minutes and 30 seconds: Bet on whether the first tower will be destroyed on the specified map before the specified time according to the in-game timer. Map X. - First Tower Destruction Location: Bet on which part of the map the first tower will be destroyed on the specified map: Bottom, Middle, or Top lane. Map X. - First Tower Destruction Location on Upper Lane:- Bet on which part of the map the first tower will be destroyed on the heights on the specified map: Bottom, Middle, or Top lane. Map X. - Total Tower Destruction on Heights: A bet on the total number of destroyed towers near the Crystal (Nexus) on both sides. 8.15. Heroes of the Storm 8.15.1. Markets Winner: Bet on the winner of the match. Exact Score by Maps: Choose the exact final score in the match by maps. For example, when betting on Exact Score by Maps 0:2, the second team must win with a score of 0:2; otherwise, the bet loses. Match Handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. 8.16. Rainbow Six 8.16.1. For this type of sport, markets with and without overtime are possible. By default, all markets are without overtime (unless the market name specifically includes "including overtime"). 8.16.2. Markets Winner: A bet on the match winner. The match is considered to have started after the first kill in the first round. 1x2: Similar to the Winner result, but a draw is considered as an option. Offered in matches where a draw is possible (for example, bo2 format matches or bo1 format matches without overtime). Handicap: A bet on the victory of one of the teams without considering a draw. If the match ends in a draw, the bet is settled with a coefficient of "1" (returned). Map X. – Winner: A bet on the winner of the specified map within the match, including additional rounds / Overtime. Map X. - Winner 1x2: A bet on the winner of the specified map and a draw in regular time without considering overtime. Map X. - Winner of the first half 1x2: A bet on the team that wins the first 4 rounds on the specified. Map.Draw - possible result when both teams get even round at this half. Map X. - Winner of the second half 1x2: A bet on the team that wins the more rounds after first half (first six rounds) on the specified map. Draw - possible result when both teams get even round at this half. Map X. - Odd/Even number of rounds: A bet on the odd or even number of rounds played on the specified map without considering overtime. Map X. - Will there be overtime: A bet on whether there will be overtime on the specified map. Total rounds (including overtime): A bet on the total number of rounds played by both teams in the match, including overtimes. Team N - Total rounds (including overtime): A bet on the total number of rounds won by the specified team in the match, including overtime. Map X. - Team N total rounds: A bet on the specified team winning the specified number of rounds on the specified map without considering overtime. Round handicap (including overtime): Advantage or disadvantage for one of the teams, expressed in the total number of winning or losing rounds in the match, including overtimes. Map X. - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map, excluding overtime. Map X. - Race to X rounds: A bet on which team will win the selected number of rounds on the specified map first. Odd/Even number of maps: A bet on the total odd or even number of maps played in the match. Total maps: The total number of maps played in the match including overtime. Map handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps including overtime. Exact score per map: Offers to choose the exact final score in the match per map. Map X. - Exact score of the first half: A bet on the exact score of rounds with which the first half of the specified map will end. Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map. Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map. Map X. - Total rounds for defence side: A bet on the total number of rounds the defending side will take on the specified map, excluding overtimes. Map X. - Total rounds for attack side: A bet on the total number of rounds the attacking side will take on the chosen map, excluding overtimes. 8.17. Call of Duty 8.17.1. Markets 1x2: Similar to the Winner outcome but considers the possibility of a draw. Offered in matches where a draw is possible (for example, bo1 matches without additional rounds or bo2 matches). Map X Winner: Bet on the winner of the specified map. Includes overtime Match Handicap: Advantage or disadvantage for one of the teams, expressed in the number of won or lost maps. Total Maps: Total number of maps played in the match. Exact Score by Maps: Choose the exact final score in the match by maps. For example, when betting on Exact Score by Map 0:2, the second team must win with a score of 0:2; otherwise, the bet loses. Odd/Even Number of Maps: Bet on whether the number of maps played in the match will be even or odd. 8.18. Rocket League 8.18.1. Markets Winner: A bet on the match winner. The match is considered to have started after the first goal in the match. 1x2: Similar to the Winner result, but a draw is considered as an option. Offered in matches where a draw is possible (for example, bo2 format matches or bo1 format matches without overtime). Handicap: A bet on the victory of one of the teams without considering a draw. If the match ends in a draw, the bet is settled with a coefficient of "1" (returned). Map X Double Chance: Settled as the official result of the specified map, where two of the three possible selections will be winners and one selection will be a loser. Map X. - Winner: A bet on the winner of the specified map within the match, including additional overtime. Map X. - Winner 1x2: A bet on the winner of the specified map and a draw in regular time without considering overtime. Map X. - Odd/Even number of goals (including overtime): A bet on the odd or even number of goals scored on the specified map considering overtime. Total goals: A bet on the total number of goals scored by both teams in the match, including overtimes. Team N - Total goals (including overtime): A bet on the total number of goals scored by the specified team in the match, including overtime. Map X. - Team N total goals (including overtime): A bet on the specified team scored the specified number of goals on the specified map considering overtime. Goal handicap (including overtime): Advantage or disadvantage for one of the teams, expressed in the total goals of scored or missed in the match, including overtimes. Map X. - Goal handicap (including overtime): Advantage or disadvantage for one of the teams, expressed in the number of scored or missed goals on the specified map, including overtime. Map X. - Total Goals (including overtime): A bet on the how much both teams scored in the total goals on the specified map considering overtime. Map X. - Next goal (including overtime): A bet on which team will score a selected goal on the specified map first. Odd/Even number of maps: A bet on the total odd or even number of maps played in the match. Total maps: The total number of maps played in the match including overtime. Map handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps including overtime. Exact score per map: Offers to choose the exact final score in the match per map. Map X. - Correct score: A bet on the exact score of goals of the specified map when it will the ended. 8.19. Mortal Kombat 1 8.19.1. Bets are accepted on various versions of the game (information about this is available during the broadcast), but only in 1vs1 format. Clips of a game's end can be obtained upon request on the relevant streaming resource (Twitch, Kick, YouTube, Trovo, etc.). Handicap: - Determined by which player will win the match once the specified handicap line is applied to the final round score. 9.1. E-Football 9.1.5. E-Football Rules apply to the following tournaments: EAFC 24. 2x4 min., Volta Rush. EAFC 24,25 - Volta Rush & Volta Football League. EAFC 24, 25. 9.2.1 Matches are played with 4 quarters of 4, 5, 6, 10, or 12 minutes (duration of the quarter specified in the tournament name), overtime of 3 minutes". 9.2.6. Available market types include: -Handicap (including over time) -Total (including over time)(over/under) 9.3. Streetball 9.3.3. If a match is interrupted due to technical reasons (computer crash, connection loss, etc.), unsettled bets are void. 9.3.4 If an event is restarted or replayed due to a technical failure, this will count as a new event. 9.3.5. Available bet types include: -Total(over/under) -Even/oddtotal 9.4. Cyber Tennis 9.4.1 Market rules are the same as Tennis rules for market settlement. Matches may consist of 1, 3, or 5 sets depending on the match or tournament format (information is in the tournament name). -Handicap
When betting on the outcomes of three or more events, you have the opportunity to make a bet of the "System" type in the coupon. Within this type of bet you are offered to create a number of Expresses, which will become the components of the "System". The "possible winnings" of such a bet are calculated by adding up the winnings of all the Expresses that make up the "System". By selecting a combination of, for example, two out of three (2\3) or three out of six (3\6), you select the number of events that must be guessed to receive at least part of the winnings. To get the full "possible winnings", you must guess all the events included in the "System". Losing on one of the events in the "System" will result in a smaller win. In some cases, the winnings may be less than the bet amount. As the funds in the "System" are distributed in equal parts between the Expresses that make up the system when betting, the amount of winnings will depend on which Expresses are played and at what odds. The size of the total bet is calculated by adding together all bets on groups. A group is one Express in the "System".
● The System (2\3 - two events out of three) is 3 Expresses, each making up two events. Two selections must win in order to receive a win, all events (3) must be played in order to receive the full amount of the "possible winnings";
● The System (2\4 - two events out of four) is 6 Expresses, each of which is two events. Two selections must win in order to receive a win, all events (4) must be played in order to receive the full amount of the "possible win";
● The System (3\6 - three events out of six) is 20 Expresses, each of which is three events. The three selections must win in order to receive the full amount of the "Possible Win", all events (6) must be played;
● The System (X\Y - X events from Y) is Z expresses, each of which makes up X events. X selections must win in order to get the winnings, all events (Y) must be played to get the full amount of "Possible Winning";
2.4 Live bets
"Live bets" are bets that are accepted on the course of an event and on specifics outcomes, the result of which has not yet been determined. Live bets are offered in a special section "Live bets".
The odds on events change in real time. The odds may go up or down between the time a bet is selected and accepted, which may affect the value of your winnings.
The odds on these bets are constantly changing to reflect the developments in the match.
The Organizer calculates live bets on the basis of its own statistical data on the actual course of the game. Unless otherwise stated, all bets on players not participating in the competition are void in live betting. For outcomes, the result of which is known in the course of the match, the calculation of bets, if possible, takes place immediately after the event.
All bets, the outcome of which was determined in the "Live" mode (in particular, bets on who will win a certain part of the match or whether the total will consist of " more"), are considered valid and are settled even if the tournament or the event was interrupted.
Claims on bets placed on a Live Event will be accepted within 24 hours from the start of the event.
If a match is interrupted or not completed within 48 hours, the bets calculated to that moment are not subject to recalculation. For outcomes where the result is not clearly defined, which did not take place and/or completely not completed - the coefficient of winnings on bets is made equal to "1" (return of bets).
2.5 Interval markets
Example: A bet was made on the total of goals over 0.5 in the interval 1-15.If the goal is scored at 14:59, the bet will be calculated as a Win. If the goal is scored at 15:00, then the bet will be calculated as a Loss, as this goal will be taken into account in the interval 16-30.
3. Minimum and maximum bet
The minimum bet size for all events and sports is 0.50 USD.
The maximum bet amount per event is indicated in the current line and determined by the Organizer specifically for each event and for each type of bet and is subject to change without prior notice of any nature.
The Organizer reserves the right to limit the maximum and minimum bet amount for individual events, to decline or cancel bets on the same outcome or on virtually the same combination of outcomes from one bet participant and/or group of bet participants, as well as to introduce and remove restrictions of any nature for any bet participant and/or group of bet participants without further notice and without any explanation of the reasons for such restrictions.
4. Cashout
● The cashout amount was displayed incorrectly;
● The bet was sold after the outcome of the event on which the bet was placed was known.
● If the bet or the outcome was settled incorrectly;
● If the cashout has taken part in bonuses or promotions;
5. Bonuses and promotions
6. Placing bets from bonus balanceIndividual Sports Rules
7.Classic Sports
7.1 Alpine Skiing
7.1.1 Events will be settled based on the result provided by the official governing body.
7.1.2 Outright Selections are deemed as runners regardless of whether the selection does not take part in the event. If a competitor does not take part, the Bet on them will be settled as a Loss.
7.1.3 If a competitor is disqualified during the event, the Bet on them will be settled as a Loss.
7.1.4 In the case of an event being abandoned and no official winner is declared; the event will be declared void.
7.1.5 Dead Heat rules apply.
Markets:
7.1.6 Event - Winner: Competitor declared the winner at the end of a single day event or multiday tournament dependent on the specified event.
7.2. American Football
7.2.1 All markets are settled on the official result at the end of the scheduled regular time play unless otherwise stated. Overtime will not count unless specified in the market. Should a result for a market not be available, it will be made void after 48 hours.
7.2.2 Settlement result will be the published result from the official governing body wherever possible.
7.2.3 In an event that is postponed or abandoned, all bets are void if the event is not resumed within the current scheduled week of fixtures that it was scheduled to be played, unless an official winner is declared.
7.2.4 All bets will be void should the event take place at a venue other than originally advertised, or in the event the home and away team are reversed.
7.2.5 For bets to be paid out, a minimum of 55 minutes of a 60-minute match must be completed for markets to be settled. Only markets with a known result will be settled if less than this time is played in a match.
Player specific markets will be settled on the official statistics. If a player does not play in a game, the bet will be void. Overtime counts for all player prop markets in a game.
7.2.6 For Other Outright Markets, all bets will be settled on the team or player that wins the overall event or award, unless otherwise specified in the market (for example; Regular Season Winner).
7.2.7 Dead Heat rules apply.
Winner / Moneyline (Match/Half/Quarter): The team which officially wins the match or specified period. In the event of a tie after overtime all bets will be voided unless the draw is a given option.
Total (Match/Half/Quarter): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap / Spread (Match/Half/Quarter): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winner / Moneyline 3-Way (Match/Half/Quarter): The official winner in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Total 3-Way (Match/Half/Quarter): The total number of points scored in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Home/Away Total (Match/Half/Quarter): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Double Chance (Match/Half/Quarter): Settled as the official result of the match or specified period being included in the selection, where two of the three possible selections will be winners and one selection will be a loser.
Winning Margin (Match/Half/Quarter): The specified margin (number of points) by which a team wins the match or specified period.
Halftime/Fulltime: Settled on the official winner of the first half of the game and the full-time result.
Will There Be Overtime: Settled on whether the game ends in a tied score. If a tied score is the official result and no overtime is played, the market will still be settled as a winner.
Race to X Points (Match/Half/Quarter): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points.
Total Touchdowns (Match/Half/Quarter): Determined by the total touchdowns scored in the match or specified period being above or below the taken line.
Odd/Even (Match/Half/Quarter): Determined by the total points scored in the match or specified period being either odd or even.
Highest Scoring Half / Quarter: Determined by the highest scoring half or quarter dependent on the selected market. Bets settled on official result. In the event of a tie, dead heat results will apply.
NFL - Championship – Winner: Settled as the team who wins the NFL Superbowl.
NFL – American Football Conference (AFC) – Winner: Settled as the representative team from the AFC in the NFL Superbowl.
Event – Winner: Predict which team will win the named event.
7.3.1 Events will be settled based on the result provided by the official governing body.
7.3.2 Outright Selections are deemed as runners regardless of whether the selection does not take part in the event.
7.3.3 If a competitor does not take part, they will be settled as a loser.
7.3.4 If a competitor is disqualified during the event, then they will be settled as a loser.
7.3.5 In the case of an event being abandoned and no official winner is declared; the event will be declared void.
7.3.6. Dead Heat rules apply. Markets
Event - Winner: The official classified winner of an event (Dead heat rules apply).
7.4 Australian Rules Football (Aussie Rules)
7.4.1 All markets are settled on the official result at the end of the scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
7.4.2 In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.4.3 First Half markets refer to Quarters 1 & 2, Second Half refer to Quarters 3 & 4. Market outcome for half/quarter specific markets is determined based on the score in the respective period. This excludes points scored in other periods both in regular time and extra-time unless stated.
7.4.4 ‘AFL Finals series’ is defined as the matches played after the conclusion of the regular season up to and including the Grand Final.
7.4.5. Dead-heat rules apply. Markets
Winner (Match/Half/Quarter): The team which officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option.
1x2 (Match/Half/Quarter): The team that officially win the specified period
Total (Match/Half/Quarter): The total number of points scored in the match or specified period.
Bets settlement is determined on whether the result will be over or under the total line taken.
Home/Away Total (Match/Half/Quarter): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Point Range (Match/Half/Quarter): A grouped range of points that the winner of the match or specified period wins by.
Handicap Betting (Match/Half/Quarter): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winning Margin (Match/Half/Quarter): The specified margin (number of points) by which a team wins the match or specified period.
Odd/Even (Match/Half/Quarter): Determined by the total points scored in the match or specified period being either odd or even.
Grand Final – Winner: The official classified winner of the AFL Grand Final.
Grand Final – State of Winner: Settled as the state of origin of the winning team of the AFL Grand Final.
Finals Series – Most Goals: Settled on the player who scores the most goals during the AFL Finals series (Dead heat rules apply).
Finals Series – Most Disposals: Settled on the player who makes the most disposals during the AFL Finals series (Dead heat rules apply).
Player awards outrights: Typically awards given to a specific player awarded at the end of the season and settled on the official outcome in accordance to the governing body.
7.5.Badminton
7.5.1 Events will be settled based on the result provided by the official governing body. In the event game coverage is lost and no result is published, all undecided markets are considered void.
7.5.3 If markets remain open with an incorrect score leading to a significant impact on prices, we reserve the right to void bets.
7.5.4 In the event a player/team retires, all undecided markets are considered void.
7.5.5 Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
7.5.6 Markets
Winner (Match/Game): The team which officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option
Total Points (Match/Game): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Point Handicap (Match/Game): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Correct Score (Match/Game): Settled on the correct prediction of the final score in the specified period.
Odd/Even (Match/Game): Determined by the total points scored in the match or specified period being either odd or even.
7.6. Baseball
7.6.2 Should an event be interrupted, all remaining unsettled markets excluding the moneyline / match winner are considered void if the game does not resume within 12 hours and after 5 full innings of play from the start of the game.
7.6.3 If a match is postponed or cancelled, then bets will still stand providing the original fixture starts within 24 hours of the original start time and a minimum of 7 innings has been played. If the event does not start re-start within 24 hours, all bets will be void.7.6.4 All bets will be void should the event take place at a venue other than originally advertised.
For Other Outright Markets, all bets will be settled on the team or player that wins the overall event or award, unless otherwise specified in the market (for example; Regular Season Winner).
Winner / Moneyline (Match/Innings): Determined by which team officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option.
Total (Match/Innings): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Home/Away Total (Match/Innings): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
MLB – National League – Winner: Settled as the representative team from the National League in the World Series
7.7.1 All markets are settled on the official result at the end of the scheduled regular time play unless otherwise stated. Overtime will not count unless specified in the market. Should a result for a market not be available, it will be made void after 48 hours.
7.7.2 Settlement result will be the published result from the official governing body wherever possible.
7.7.3 In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.7.4 All bets will be valid should the event take place at a venue other than originally advertised, unless the home and away team are reversed.
7.7.5 In the event of a two-legged match and the aggregated scores are tied at the end of the 2nd leg match but not tied in the actual match; bets will be settled on the end of regular play result of the 2nd leg, excluding overtime.
7.7.6 For bets to be paid out, a minimum of 35 minutes of a 40-minute match, or 40 minutes of a 48-minute match must be completed for markets to be settled. Only markets with a known result will be settled if less than this time is played in a match.
7.7.7 Player specific markets will be settled on the official statistics. If a player does not play in a game, the bet will be void.
7.7.8 Overtime counts for all player prop markets in a game. For Other Outright Markets, all bets will be settled on the team or player that wins the overall event or award, unless otherwise specified in the market (for example; Regular Season Winner). Markets
Winner / Moneyline (Match/Half/Quarter): The team which officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option.
Total (Match/Half/Quarter): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap / Spread (Match/Half/Quarter): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winner / Moneyline 3-Way (Match/Half/Quarter): The official winner in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Total 3-Way (Match/Half/Quarter): The total number of points scored in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Home/Away Total (Match/Half/Quarter): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Winning Margin (Match/Half/Quarter): The specified margin (number of points) by which a team wins the match or specified period.
Halftime/Fulltime: Settled on the official winner of the first half of the game and the full time result.
Will There Be Overtime: Settled on whether the game ends in a tied score. If a tied score is the official result and no overtime is played, the market will still be settled as a winner.
7.8.3. Markets
Winner: The team which officially wins the match. In the event of a tie after overtime, all bets will be voided unless the draw is a given option.
1x2: The team that officially win the match. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
7.9.2. Extra Time and/or Penalty shoot-outs are not considered unless otherwise stated.
7.9.3. A minimum of 30 minutes must be played for a game to be valid. All unsettled markets willbe made void.
7.9.4. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed
within 48 hours of the scheduled end of the match, unless an official winner is declared.
Winner: The team which officially wins the match. In the event of a tie after overtime, all bets will be voided unless the draw is a given option.
1x2: The team that officially win the match. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total: The total number of points scored in the match. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting: Determined by which team will win the match once the specified handicap is applied to the overall match result.
Home/Away Total: The number of points scored in the match by a specific team. Bets settlement is determined on whether the result will be over or under the line taken
Draw no Bet: Determined by the winner of the game in regular time. If the game ends in a tie, bets are void.
7.10. Beach Volleyball
7.10.1. All markets are settled on the official result at the end of the scheduled regular time play unless otherwise stated.
7.10.2 A Golden Set is not considered in any of the quoted markets unless stated.
7.10.3 All games are scheduled to play regular format game rules. Should a different format be
played such as number of sets, we reserve the right to void all affected bets.
7.10.4. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.10.5 If a team refuses to play or is disqualified for any reason or a match does not complete 1 full set of play, all bets will be void if not already determined regardless of reason.
7.10.6 Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
7.10.7. Markets
Winner (Match/Set): The team which officially wins the match or specified period. In the event of a tie after regular time a golden set will be used as a decider, unless a draw option is given
Set Handicap: Determined by which team will win the match once the specified handicap is applied to the final set score.
Total Sets: Determined by the number of sets played in the game.
Correct Score (Match/Set): Settled on the correct prediction of the final score in the specified
period.
Race to X Points (Match/Set): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points.
Odd/Even (Match/Set): Determined by the total points scored in the match or specified period being either odd or even.
7.11. Biathlon
7.11.1. Events will be settled based on the result provided by the official governing body.
7.11.3. In the case of an event being abandoned and no official winner is declared; the event will be declared void.
7.11.4. Outright Selections are deemed as runners regardless of whether the selection does not take part in the event. If a competitor does not take part, they will be settled as a loser.
Dead Heat rules apply.
7.11.5. Markets
7.12.2 In a fight that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the bout excluding the Olympic games, where bets will stand if fought before the end of the Olympic games closing ceremony.
7.12.3. If for any reason the selected number of rounds on which we're betting is changed, all bets on the event will be made void other than the declared fight winner.
7.12.4. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.
7.12.5. In the event of a no contest. All unsettled bets will be made void.
7.12.6. Events are settled on the scorecards and results announced immediately after the end of the fight. Further appeals or amendments are not taken into account for settlement purposes.
7.12.7. In the event a clear result, decision or method of victory cannot be established within 48 hours, all bets will be made void.
7.12.8. Outright Selections are deemed as runners regardless of whether the fighter fails to fight
once they have begun the tournament. If a fighter defaults on a match, they will be settled as a loser.
7.12.9. A knockdown is recorded anytime the referee begins a countdown regardless of whether the fighter continues or not.
7.12.10. A draw or technical draw (Otherwise known as a no-contest) is defined as either a tied score on the scorecards or where the referee will stop the fight before the start of the 5th round
for any reason other than a knockout, technical knockout or disqualification.
7.12.11. A knockout is awarded when an opposing boxer is knocked down and does not resume the fight within the 10-count given by the referee.
7.12.13. A decision is when a fighter is awarded victory by method of the judges scorecards at the end of the scheduled rounds. A technical decision is when a fighter is awarded victory by the method of the judges scorecards before the end of the scheduled rounds.
7.12.14. A fight will be considered not to have gone the distance if all scheduled completed rounds are not completed. This includes a no-contest, technical decision, knock out or technical knockout.
7.12.15. In the event of collusion by either bettors or the fighter, we reserve the right to withhold settlement and void bets.
7.12.16. A knockdown is counted when a boxer is deemed to have been forced to the canvas through a punch. This must be followed by a standing count or a knockout being awarded to be classed as a knockdown.
7.12.17. Markets
Winner: Determined by which fighter officially wins the match. In the event of a draw, bets will be made void
1x2: The fighter that officially win the match. Settled either as the named Red corner boxer, draw or named Blue corner boxer.
Total Rounds: The total number of rounds fought in the match. Bets settlement is determined on whether the result will be over or under the total line taken.
Winner & Exact Rounds: The winner of the fight, along with the exact round in which the fight will end.
Winning Method: Settled as the official method the fight was won or draw stated on the scorecards.
To Be Knocked Down: Settled on whether the named boxer is knocked down to the canvas during the fight.
To Be Knocked Down and Win: Settled on the named boxer to be knocked down and win the fight.
Will both fighters be knocked down: Settled on whether both boxers in the fight are knocked down.
Total knockdowns: Settled on the total number of official knockdowns being under or over the given line.
Knockdown in Round «X»: Settled on a knockdown in the specified round.
7.13. Chess
7.13.1. All markets will be settled in accordance to the official results of the governing body.
7.13.2. The results of the game are determined by the sum of the number of games played within a match. In the event of a draw, bets will be made void.
7.13.3. In the event of a postponed match; all bets will remain valid until the end of the tournament is concluded or an official winner is declared in the match.
7.13.4. If a player fails to start the game, all bets will be made void.
7.13.5 In the event of collusion by either bettors or the players, we reserve the right to withhold settlement and void bets.
7.14.2 Super Overs, or any other form of tie-break method to determine a winner after the end of the standard period of play, will not count for settlement purposes for any other market
than the winner, where a draw is not offered.
7.14.3. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed
within 24 hours of the scheduled end of the match, unless an official winner is declared or
the scheduled time of play exceeds a 48 hour period, for example a test match.
7.14.4. The use of Duckworth-Lewis to calculate the target score for a match remains valid in
verifying the official result.
7.14.5. A match is deemed to have started once the first ball has been bowled. 7.14.5. Markets
Winner: Settled as the team who officially wins the match. In the event of a draw all bets will be void unless a draw option is offered.
Event – Winner: The official classified winner of an event (Dead heat rules apply).
Series – Winner: The official classified winner of an event (Dead heat rules apply).
7.15. Curling
7.15.1. All match markets will be settled on regulation time including extra ends (specific to the competition) unless stated otherwise.
7.15.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared or is in an Olympic competition wherein will be void upon the closing ceremony.
7.15.3.A minimum of 5 ends must be completed for bets to be considered valid.
7.15.4.Markets
Winner: The team which officially wins the match. In the event of a tie after regular time, bets will be settled as the winner including extra ends where played (when stated in the market name). Bets void if a tie is the final result.
Total: The total number of points scored in the match. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting: Determined by which team will win the match once the specified handicap is applied to the result of the match or named period.
7.16.1. All markets will be settled in accordance to the official results of the governing body. Any events shortened by the event organizer or due to weather will be settled according to the results published.
7.16.2 If a race or stage is officially cancelled, all bets will be made void.
7.16.3. Should a result be appealed or altered after the initial race result is officially declared, it will be disregarded for bet settlement purposes.
7.16.4. Outright competitors or stage competitors are deemed as runners regardless of whether the selection does not take part in the event. If a competitor takes part in the event, they will be settled as a loser. If a competitor withdraws before an event, all bets on that selection will be made void.Dead Heat rules apply.
7.16.5. Markets
Winner: The rider who is officially declared the stage or event winner.
Stage Winner: The official classified winner of a stage (Dead heat rules apply). Any disqualified riders shall be settled as a loser.
Event – Winner: The official classified winner of an event (Dead heat rules apply).
7.17. Darts
7.17.1. All markets will be settled in accordance to the official results of the governing body.
7.17.2. Should a match not be finished, or a replacement player be involved in the scheduled fixture, all unsettled bets will be void.
7.17.3. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed
within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.17.4. For the purposes of markets involving colour; a Bullseye will count as red for settlement
Purposes.
7.18.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.18.3. A minimum of 60 minutes (in a 70 minute game) or 50 minutes (in a 60 minute game) must be played for results to be valid.
7.18.4.Markets
Winner (Match/Half/Extra Time/Penalties): The team which officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option.
7.19.2 Extra time and Penalties are only considered in bets on the match winner, to qualify markets.
7.19.3.In an event that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the event, unless an official winner is declared.
1x2: The team that officially win the match. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total: The total number of points scored in the match. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting: Determined by which team will win the match once the specified handicap is applied to the result of the match or named period.
7.20. Formula 1
7.20.1. All markets will be settled on results given at the time of the podium ceremony or no more than 15 minutes after the completion of the specified session.
7.20.2. For any event that has reduced amount of laps or becomes a timed race due to weather conditions or other circumstances will be settled according to the official results for the period determined by the official governing body.
7.20.3. If a specific event is postponed or abandoned, an event must be run within 72 hours of the scheduled start time of the original event. If the event is not resumed, all unsettled bets will be made void
7.20.4. In the event a selection is not able to participate an event, bets will be void unless they participate in the warm up lap or leave the pit lane within the first lap of the race.
7.20.5. In order to be classified, a driver must complete at least the 90% of the laps completed by the winner.
7.20.6. For settlement purposes, a disqualified driver is considered as a retirement.
7.20.7 If two or more drivers retire during the same lap they will be considered as finishing at the same time. Dead-Heat rules apply.
Rule 4 deductions may apply on ‘Practice Session’ markets for any drivers who do not complete at least one lap during the session. (TBC)
Dead Heat rules apply
Winner (Race/Qualifying/Free Practice): Settled as the official winner of the race (Sprint races will be clearly labelled in the market name) or specified session.
Winning Constructor (Race/Qualifying/Free Practice): Settled as the constructor represented by the winning driver of the race (Sprint races will be clearly labelled in the market name) or specified session.
Winning Margin: Settled as the margin of victory (in seconds) of the race. Penalties applied after the trophy presentation will not count towards settlement of the market.
Top 3 Finish: Settled as a driver(s) finishing the race within the first three positions. Top 6 Finish: Settled as a driver(s) finishing the race within the first six positions.
H2H Finish (Race/Qualifying/Free Practice): Settled on which of the two named drivers will achieve the best position in official race classification or specified session. If both drivers fail to finish the race, the winner is determined by the driver who completed most laps. Bets will be void if both drivers retire on the same lap and within the same timing sector.
Any Driver to win Race, Pole Position and Fastest Lap: Determined on whether or not the driver who starts in Pole Position will also win the race and set the fastest lap.
First Driver to Make a Pit Stop: Settled as the driver who makes the first pit stop during the race.
Number of Classified Drivers: Settled as the number of drivers who officially finish the race. Fastest Lap: Settled as the driver who officially records the fastest lap during the race.
First Driver Retirement: Determined by the driver who retires first during the race. In the event multiple retirements occur on the same lap; Dead Heat deductions apply.
First Constructor Retirement: Determined by the constructor who retires first during the race. In the event multiple retirements occur on the same lap; Dead Heat deductions apply.
Will There Be A Safety Car Period During the Race: Settled on whether there is a safety car deployed during the race.
Will There Be A Virtual Safety Car Period During the Race: Settled on whether there is a virtual safety car deployed during the race. A virtual safety car must be in place for a complete lap excluding the current lead lap.
Championship Winner (Drivers): Settled as the driver who wins the FIA Formula 1 World Drivers Championship.
7.21.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
1x2 (Match/Half/Overtime): The team that officially win the match or specified period. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total Goals (Match/Half/Overtime): The total number of goals scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting (Match/Half): Determined by which team will win the match or specified period once the specified handicap is applied to the result of the match or named period.
Double Chance: Settled as the official result of the match being included in the selection, where two of the three possible selection will be winners and one selection will be a loser.
Draw no Bet: Determined by the winner of the game in regular time. If the game ends in a tie, bets are void.
Both Teams to Score: Determined when both teams score at least one goal in the match in regular time.
Correct Score: Settled on the correct prediction of the final score in the match. Xth Goal – Settled as the team who scores the named goal.
Odd/Even - Determined by the total points scored in the match or specified period being either odd or even.
Penalty Shootout – Winner: Settled as the team who wins the Penalty Shootout. If the game does not go to a penalty shootout, all bets will be void.
7.22. Handball
7.22.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise.
7.22.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
1x2 (Match/Half): The team that officially win the match or specified period. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total (Match/Half): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap (Match/Half): Determined by which team will win the match or specified period once the specified handicap is applied to the result of the match or named period.
Double Chance (Match/Half): Settled as the official result of the match being included in the selection, where two of the three possible selections will be winners and one selection will be a loser.
Draw No Bet (Match/Half): Determined by the winner of the game in regular time or specified period. If the game ends in a tie, bets are void.
Halftime/Fulltime: Settled on the official winner of the first half of the game and the full-time result.
Xth Goal (Match/Half): Settled as the team who scores the named goal.
Race to X Points (Match/Half): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points.
Odd/Even (Match/Half): Determined by the total points scored in the match or specified period being either odd or even.
Event - Winner: The official classified winner of an event (Dead heat rules apply).
7.23. Ice Hockey
7.23.1. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise e.g., overtime included.
7.23.4. In the event of a two-legged match and the aggregated scores are tied at the end of the 2nd game, unless the 2nd leg match score is tied bet will be settled on the end of regular play result, excluding overtime.
7.23.5. Player specific markets will be settled on the official statistics. If a player does not play in a game, the bet will be void. Overtime counts for all player prop markets in a game.
7.23.7. Double minor penalties will count as 2 separate minor penalties for all penalty markets.
Winner / Moneyline (Match/Period): The team which officially wins the match or specified period. In the event of a tie after regular time all bets will be voided unless the draw is a given option.
1x2 (Match/Period): The team that officially win the match or specified period. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total (Match/Period): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap / Spread (Match/Period): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winner / Moneyline 3-Way (Match/Period): The official winner in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Total 3-Way (Match/Period): The total number of points scored in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Home/Away Total (Match/Period): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Double Chance (Match/Period): Settled as the official result of the match or specified period being included in the selection, where two of the three possible selections will be winners and one selection will be a loser.
Draw No Bet (Match/Period): Determined by the winner of the game in regular time or specified period. If the game ends in a tie, bets are void.
Correct Score (Match/Period): Settled on the correct prediction of the final score in the match or specified period.
Xth Goal (Match/Period): Settled as the team who scores the named goal in the specified period. Both Teams to Score (Match/Period): Determined when both teams score at least one goal in the match in regular time or the specified period.
Odd/Even (Match/Period): Determined by the total points scored in the match or specified period being either odd or even.
Last team to score (Match/Period): Settled as the team who scores the last goal of the match in regular time or specified period. Bets are void if no goal is scored in regular time.
Highest Scoring Period: Settled as the period of the match which contains the highest number of goals. Dead Heat rules apply.
Stanley Cup – Winner: Settled as the team who wins the NHL Stanley Cup.
7.24.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.24.3. Extra time will not count towards regular time or half bets unless stated.
7.24.4. Regulation time must be played in full for bets to be valid. 7.24.5. Markets
Winner (Match/Half): The team which officially wins the match. In the event of a tie after regular time, bets will be settled as the winner in overtime where played. Bets void if a tie is the final result.
7.25.2. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
Winner: The team which officially wins the match. In the event of a tie after regular time, bets will be settled as the winner in overtime where played. Bets void if a tie is the final result.
Total: The total number of points scored in the match. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting: Determined by which team will win the match once the specified handicap is applied to the result of the match or named period.
7.26. MMA (Mixed Martial Arts)
7.26.1. The start of the fight is determined by the bell signal at the beginning of the first round. In cases where a fighter cannot continue the match after the bell signal at the start of the next round, the fight is considered ended in the previous round
7.26.2. In an event that is postponed or abandoned, all bets are void if the event is not resumed within 24 hours of the scheduled end of the event.
7.26.3. If for any reason the selected number of rounds on which we're betting is changed, all bets on the event will be made void other than the declared fight winner.
7.26.4. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.
7.26.6. Events are settled on the scorecards and results announced immediately after the end of the fight. Further appeals or amendments are not taken into account for settlement purposes.
hours, all bets will be made void.
7.26.8. When calculating the "Total rounds" result, up to the midpoint of the round (0:00 to 2:29) is rounded down, and (02:30 to 05:00) is rounded up for settlement purposes.
7.26.9. In the event of collusion by either bettors or the fighter, we reserve the right to withhold settlement and void bets.
7.26.10 Stats related markets including strikes, takedowns, knockdowns and strike zones are settledaccording the statistics published by the governing body. Where these are not available, we reserve the right to use data suppliers or press association published statistics.
Winner & Exact Rounds: The winner of the fight, along with the exact round in which the fight will end.
7.27.1 All markets will be settled on results given at the time of the podium ceremony or no more than 15 minutes after the completion of the specified session.
7.27.2. For any event that has reduced number of laps or becomes a timed race due to weather conditions or other circumstances will be settled according to the official results for the period determined by the official governing body.
7.27.3. If a specific event is postponed or abandoned, an event must be run within 72 hours of the scheduled start time of the original event. If the event is not resumed, all unsettled bets will be made void.
7.27.4. In the event a selection is not able to participate in an event, bets will be void unless they participate in the warm up lap or leave the pit lane within the first lap of the race.
7.27.5. In order to be classified, a rider must complete at least 90% of the laps completed by the winner.
7.27.6. For settlement purposes, a disqualified rider is considered as a retirement.
7.27.7. If two or more riders retire during the same lap they will be considered as finishing at the same time. Dead-Heat rules apply.
Rule 4 deductions may apply on ‘Practice Session’ markets for any riders who do not
complete at least one lap during the session.
Dead Heat rules apply
7.27.8. Markets
Winner (Race/Qualifying/Free Practice): Settled as the official winner of the race or specified session.
Winning Margin: Settled as the margin of victory (in seconds) of the race. Penalties applied after the trophy presentation will not count towards settlement of the market.
Number of Classified Riders: Settled as the number of riders who officially finish the race.
7.28.2. Overtime will count towards all 2nd Half and 4th Quarter markets, but not Match winner markets if a tie option is offered.
7.28.3. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.29.1. All markets will be settled in accordance to the official results of the governing body.
7.29.2. All match markets will be settled on regulation time (specific to the competition) unless
stated otherwise. This includes injury time if added at the end of regulation time, but
excludes extra time or penalties unless specified in the market.
7.29.3. In an event that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the event, unless an official winner is declared.
7.29.4. Penalty tries – All Penalty tries do not count for the settlement of first / last tryscorer betting. However, they do count towards all total try markets
1x2 (Match/Half/Overtime): The team that officially win the match or specified period. Settled on the result of regular time only, with either the home, draw or away market being declared the winner.
Total Points (Match/Half/Overtime): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Handicap Betting (Match/Half): Determined by which team will win the match or specified period once the specified handicap is applied to the result of the match or named period.
Draw No Bet (Match/Half): Determined by the winner of the game in regular time or specified period. If the game ends in a tie, bets are void.
Halftime/Fulltime: Settled on the official winner of the first half of the game and the full time result.
Home/Away Total Points (Match/Half): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken for the named team.
Total Tries (Match/Half): Settled as the total number of tries scored in the match or specified period being over or under the specified line.
Home/Away Total Tries (Match/Half): Settled as the total number of tries scored in the match or specified period being over or under the specified line for the named team in regulation time.
Total Points Odd/Even (Match/Half): Determined by the total points scored in the match or specified period being either odd or even.
7.30.2. Outright Selections are deemed as runners regardless of whether the selection does nʼot take part in the event. If a competitor does not take part, they will be settled as a loser.
7.30.3. If a competitor is disqualified during the event, then they will be settled as a loser.
7.30.4. In case of an event being abandoned and no official winner is declared; the event will be declared void. Dead Heat rules apply.
7.30.5. Markets
Event - Winner: Competitor declared the winner at the end of a single day event or multiday tournament dependent on the specified event.
7.31 Snooker
7.31.1. All markets will be settled in accordance to the official results of the governing body.
7.31.2. Should a match not be finished, or a replacement player be involved in the scheduled fixture, all unsettled bets will be void.
7.31.3. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.32.1. 90-minute matches must complete a minimum of 75 minutes to be settled. All matches ended with an official result prior to 75 minutes will be made void.
7.32.3. All match markets will be settled on regulation time (specific to the competition) unless stated otherwise. This includes injury time if added at the end of regulation time, but excludes extra time, penalties or golden goal unless specified in the market.
7.32.4. In a fixture that is delayed, postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.32.5. If a match does not conform with the generally accepted format of play (Length of periods of play, format of match, refereeing code etc) then we reserve the right to void all bets.
7.32.6. If odds were offered with an incorrect match time live of 5 minutes or more, we reserve the right to void bets placed since the incident occurred.
7.32.7. For settlement purposes, stats-based markets such as free-kicks, throw-ins and corners that are awarded but not taken are not considered as part of the totals markets.
7.32.8. In the event a goal is incorrectly awarded, either by a VAR review or data error; we reserve the right to void all bets and markets from the time of the error.
7.32.9. Games or markets where a result cannot be found will result in bets being made void 48 hours after the game has kicked off and the stake will be refunded, unless your bet involves more than one selection, in which case it will be settled on the remaining selections.
7.32.10 Timing markets will be taken from the information published by the live feed provider or competition website if this data is unavailable.
7.32.11. Where data is not provided by the governing body, markets will be settled based on statistics provided by the Press Association unless there is clear evidence that these statistics are not correct.
7.32.12. In friendly matches or games on a neutral venue, the home team is for identification purposes only and not grounds for bet cancellation.
7.32.13. Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
7.32.14. Goal Markets are settled based on the time the ball crosses the line, and not the time the kick is made.
7.32.15. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
7.32.16. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
7.32.17. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
7.32.18. Penalty markets will be settled based on the time when the referee awards the decision. This rule will be applied to any video assistant referee (VAR) situation.
Penalties awarded but not taken are not considered for settlement purposes such as when a
penalty decision is reviewed by VAR and rescinded.
7.32.19b. Settlement will be made according to all the officially stated number of cards shown during the regular 90 minutes of play by the governing body. Where this information is not instantly available, data providers or press association sources will be used for settlement purposes.
7.32.19c. Any card given either before or after the game begins or ends will not be counted.
7.32.19d. Cards for anyone not on the field of play (already substituted players, managers, players on bench) are not counted in the card markets.
7.32.19e. Cards of other colours being shown will be disregarded unless a specific market exists.
7.32.20.Time Frame Betting
7.32.20a. Time frames are defined as follows: 1-10 minutes is 0:00-9:59, 11-20 minutes is 10:00-19:59, etc. 1-15 minutes is 00:00-14:59, 16-30 minutes is 15:00-29:59, etc. Time periods 31-45 and 76-90 include any added time (Unless the outcome of the specific market is already determined).
7.32.20b. 1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time
7.32.21 Player Markets Rules
7.32.21a. If a player was not in the starting lineup, bets placed before kick-off will be voided. If a player comes on during the game, live bets placed during the game on the player remain valid
7.32.21b. All bets created prior a venue change shall be Voided. Soccer stats used on player markets
Assists: A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal.
Goals: The number of goals scored by a player in the opposition net. markets are settled based on the time the ball crosses the line, and not the time the kick is made
Shots: Any clear attempt by a player to score a goal (on target, off target or blocked)
Passes: Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate.
Tackles: When a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possession.
Cards: Player carded: 0 = No, 1 = Yes (not the total number of cards received).
Shots on Goal / Shots on Target: An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have gone into the net if not for a goalkeeper save or a stop made by the last man (with the goalkeeper clearly unable to save)
7.32.22. Markets
First Goal/ Last Goal: Settled on who will score first or last goal either home, away or none.
Highest Scoring Half: Betting on which half will have the most goals first, second or equal.
To Score In Both Halves: Betting on the home or away team to score in both halves.
Both Halves: Over/Under Betting on away or home team to score over or under a specific line.
Clean Sheet: Betting on the home or away team to not concede a goal.
7.33.1. Specials shall be settled on official results relating the named market.
7.33.2. Where multiple winners of an outright market occur, dead heat rules apply.
7.33.3. All bets will remain valid if new selections are added to the market after the time of bet.
7.33.4. Bets will remain valid for up to 1 calendar year of the quoted timeframe of an event where a specific date has not been released by the governing body of the named market.
7.33.5. Markets
Award/Event – Winner: settled as the named winner of the specified award/event.
Event - Top 10 Finish: Settled on the official results of the event. Any participant in the top 10 of the field, will be settled as a winner.
Event – Top Region / Country: Settled on the official results of the event. The participant with the best ranked performance within the selections for the applicable market will be settled as a winner.
Head-To-Head: Settled on which of the two named participants will achieve the best official result. Bets will be void if neither participant competes or is eligible to win.
7.34. Stock Car Racing / NASCAR/ Indycar
7.34.1. All markets will be settled on results given at the time of the podium ceremony or no more than 15 minutes after the completion of the specified session.
7.34.2. For any event that has reduced amount of laps or becomes a timed race due to weather conditions or other circumstances will be settled according to the official results for the period determined by the official governing body.
7.34.3. If a specific event is postponed or abandoned, an event must be run within 72 hours of the scheduled start time of the original event. If the event is not resumed, all unsettled bets will be made void
7.34.4. In the event a selection is not able to participate an event, bets will be void unless they participate in the warm up lap or leave the pit lane within the first lap of the race.
7.34.5. For settlement purposes, a disqualified driver is considered as a retirement.
7.34.7. Markets
Winner (Race/Qualifying/Free Practice): Settled as the official winner of the race or specified
session.
7.34.8. Winning Constructor (Race/Qualifying/Free Practice): Settled as the constructor represented by the winning driver of the race or specified session.
Winning Margin: Settled as the margin of victory (in seconds) of the race. Penalties applied after the trophy presentation will not count towards settlement of the market.
7.35.2. In the event of retirement or disqualification; the minimum of 1 complete set must be played for bets on the match winner to be settled. All unsettled markets will be made void.
7.35.3. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.35.4. Should a player be replaced during a team competition with 3+ players in the team, bets will remain valid.
7.35.5. Should a player retire due to injury, match winner bets will be settled on the player advancing to the next round. All other markets will be settled where possible until the point of retirement, with any undetermined markets made void.
7.35.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
Winner (Match/Set/Game): The player/team which officially wins the match. In the event of a tie after overtime, all bets will be voided unless the draw is a given option.
Total Points (Match/Set/Game): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Home/Away Total Points (Match/Set/Game): The number of points scored in the match or specified period by a specific player/team. Bets settlement is determined on whether the result will be over or under the line taken for the named player/team.
Point Handicap (Match/Set/Game): Determined by which player/team will win the match or specified period once the specified handicap is applied to the result of the match or named period.
Correct Score (Match/Set/Game): Settled on the correct prediction of the final score in the match or specified period.
Odd/Even Total Points (Match/Set/Game): Determined by the total points scored in the match or specified period being either odd or even.
7.36.3. If a challenge is made or a penalty point awarded, all bets will be settled/resettled on the official score.
7.36.4. In the event a match finishes before certain points/games are completed, all affected markets with unsettled bets are void.
7.36.5. For settlement purposes, each tie-break or match tie-break is settled as 1 game.
7.36.6. In the event of a retirement, set and game related markets that were already settled as lost will remain, unsettled bets will be made void.
7.36.7. In the event of a venue or surface change. All bets will remain valid.
7.36.8. A minimum of 1 full set must be completed for the match winner to be settled. All other
unsettled markets will be void.
7.36.9. Markets
Winner (Match/Set/Game): The player/team who officially wins the match or specified period. In the event of a tie, all bets will be settled by the tie-break winner.
Total Games (Match/Set/Game): The total number of games played in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Stage of Elimination: Settled on the round a selected player is eliminated from the named
7.37.2. All games are scheduled to play regular format game rules. Should a different format be played such as number of sets, we reserve the right to void all affected bets.
7.37.3. If a team refuses to play or is disqualified for any reason or a match does not complete 1 full set of play, all bets will be void if not already determined regardless of reason.
7.37.4. In a fixture that is postponed or abandoned, all bets are void if the event is not resumed within 48 hours of the scheduled end of the match, unless an official winner is declared.
7.37.5. A Golden Set is not considered in any of the quoted markets unless stated.
7.37.6 Official points deductions will be taken into account for all undetermined markets which have already been determined will not take deductions into account.
Winner (Match/Set): The team which officially wins the match or specified period. In the event of a tie after regular time a golden set will be used as a decider, unless a draw option is given.
Total Points (Match/Set): The total number of points scored in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Set Handicap Determined by which team will win the match once the specified handicap is applied to the final set score.
Total Sets Determined by the number of sets played in the game.
Correct Score (Match/Set): Settled on the correct prediction of the final score in the specified
period.
Race to X Points (Match/Set): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points.
Odd/Even (Match/Set): Determined by the total points scored in the match or specified period being either odd or even.
Xth Set – Xth Point: Settled as the team who scores the named point in the specified set.
How Many Sets Will Be Decided By Extra Points: Determined by how many sets in the match will require additional points above the standard winning total.
Event – Winner: The official classified winner of an event (Dead heat rules apply).
7.38.2. If an event is not completed, all unsettled markets will be void.
7.38.3. Markets
1x2 (Match/Half/Quarter): Bets can be placed on a home win (1), a draw (x) or an away win (2). Settled on the winner of the match or specified period.
Total goals (Match/Half/Quarter): Settled on the total number of goals scored in the match will be over or under the specified line. If the result is the same as the line, the bet is classed as a push.
Point Handicap (Match/Half/Quarter): Determined by which team will win the match or specified period once the specified handicap is applied to the result of the match or named period.
Team Total goals (Match/Half/Quarter): Settled on the total number of goals scored in the match by the selected team being over or under the specified line. If the result is the same as the line, the bet is classed as a push.
Total Points Odd/Even (Match/Half/Quarter): Determined by the total points scored in the match or specified period being either odd or even.
Next Team To Score (Match/Half/Quarter): Settled as the next team who scores a goal from the time the bet is struck.
Event - Winner: The official classified winner of an event (Dead heat rules apply).
7.39.1. General betting rules apply to all outright and Head-to-Head markets
7.39.2. If an event is taking place within a sporting tournament, e.g., Winter Olympics, all bets will stand even if the event is postponed as long as it is rescheduled to take place within the
official time of the tournament.
7.39.3. If a single day event is postponed or abandoned, then bets remain valid provided that the event is completed within 48 hours.
7.39.4. Markets
Head-to-Head & 3-way winner: All offered competitors must start the event. Bets void if one competitor does not participate. All rounds must be completed or bets are void. Dead heat rules apply in the event of a tie.
Nationality of Winner: Nationality of the competitor or team in the stated event.
Gold medal winner: Total gold medals leaderboard, the winner having the most gold medals. Any team events will count as one gold medal. In the event of a tie - Market will be settled off IOC medal table
8. eSports
8b. In the event of a technical defeat, all bets will be made void unless the result is already known.
Technical defeats can be declared for the following reasons:
- None appearance in the game
- Early withdrawal within the tournament
- Termination of the game before completion
- Participation of an invalid player
- Violation of a tournament rules or sporting conduct
- Player injury or equipment malfunction preventing a game continuing
- The game involving the player or streamer crashes
- Disqualification of a player or team member.
8c. If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
8d. In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
8e. Unfair sporting competition is defined by the following:
- Gaining an advantage in a game through fraud, deception, collusion, cheats, playing
8g. In other sports the final result for sports such as Dota 2, League of Legends, Wild Rift, King of Glory, etc., is based on the data recorded immediately after the destruction of the main building (Throne/Fortress/Nexus) of one of the opponents. Similarly, the calculation is made if one of the teams surrenders (the throne/fortress/nexus is not destroyed directly by the opponent in this case). Victory is awarded to the surrendering team's opponent.
8h. In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
8i. For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
8j. In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
8k. If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
8l. If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
8m. If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
8n. A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
8o. If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
1x2: -Bet on the winner of the match considering a draw. Offered in meetings where a draw is possible (e.g., in a bo2 series).
Map Winner: Bet on the winner of the selected map. To win on the map, it is necessary to destroy the opponent's throne or for the opposing team to surrender (type GG).
Odd/Even Total Maps: Bet on the even or odd number of maps in the match.
Total Maps: The total number of played maps in the match.
8.4. Overwatch
8.5. League of Legends, League of Legends: Wild Rift
8.13. Halo, Smite, Vainglory, Crossfire, Warcraft III, Clash Royale, Age of Empires, Drone Racing, Free Fire, Pokemon Unite, Quake, Racing esports, Soccer Mythical, Specials esports, Street Fighter
8.14. King of Glory
Winner: Bet on the winner of the match, calculated according to the score by the number of won maps in the match or rounds if the match was within one map. The bet is settled considering additional rounds.
8.19.2. All bets are settled after the completion of the event.
8.19.3. Bets on fighters are accepted only during live betting. The game is broadcasted online on a publicly available source.
8.19.4. Game format: Best of 3 to 9 rounds; Winner is the player who achieves an unassailable
number of wins (information about the number of the rounds is in the tournament name).
8.19.5. Round duration is the number of seconds elapsed from the start of the round, obtained by subtracting the final smallest number of the timer from 90 seconds (the standard round start timer). E.g., if the round timer countdown stopped at 40, the round duration is 90 - 40 = 50 seconds.
8.19.6. The number of each individual game changes before the start of the next game on the broadcast.
In cases where the streamer exits the game through the game menu before the fight begins, bets remain valid for the next game.
8.19.7. During a fight, If one of the players exits the match the round and accordingly the game are considered won by the player who remained in the fight (even if they were in a losing position at the time one fighter exited the fight).
8.19.8. If circumstances arise making the match result unknown, all bets on markets where results were determined will be settled according to the results available at the time the player exited; all other bets will be made void.
8.19.9. If the streamer changes the game mode, all bets made before the fight begins will made void.
We bear no responsibility for any actions of the streamer, bugs, or software errors in the game that affect the result.
Where there is evidence of integrity issues including stream sniping or stream loose change (a situation where a player joins the stream and loses intentionally), we reserve the right to void all bets at our discretion.
8.19.10. Markets
Winner (Fight/Round): - Settled on the fighter declared the winner by knocking out the opponent (signified by the loss of all the opponent’s energy).
Total rounds: - Settled on the total number of rounds fought being under or over the given line.
Round duration: - Settled on the total seconds elapsed in the round being under or over the given line.
Will there be a Flawless Victory: - Settled as a victory in which the winner did not take damage from the opponent and did not harm themselves (sometimes a fighter may injure themselves while performing particularly dangerous attacks). A sign that a Flawless Victory is counted is the phrase Flawless Victory at the end of the broadcast;
Will the player perform a Fatal Blow or Crushing Blow: - A Fatal Blow is a special move that deals significant damage to the opponent but becomes available only when the player's health is at 30% or below. Type of finishing moves: brutality, fatality, or none (Faction Kill counts as a fatality).9.Virtual sports
9.1.1. Settlement rules unless expressed below remain the same as our football rules.
9.1.2. Bets on e-football matches are accepted based on the regular game time unless specified.
9.1.3. For competitions where extra time and/or penalty shootouts occur, these markets are priced and resulted separately to the regular time markets
9.1.4. All matches are broadcasted online. If an event is interrupted or coverage is dropped, all unsettled bets are voided, except for where a force majeure occurs to the video stream; where then the bets are settled on the official match result if known.
All bets are settled after the actual conclusion of the event.
If an event is restarted or replayed due to a technical failure, this will count as a new event.- EAFC 24,25. 2x4 min.
Duration of regular time: 8 minutes (2 halves of 4 minutes each).
Game format: 11x11.
Match duration: 6 minutes (2 halves of 3 minutes each).
Game format: determined by the leagues organizing the tournaments, can be 3x3 or 4x4 (information about the game format is indicated in the tournament's name).
Stadium for the game: determined by the leagues organizing the tournaments.
9.2 Basketball
Difficulty level: "Hall of Fame".
9.2.2. If an event is recreated with new data, times or teams, previous bets will be void.
9.2.3. All matches are broadcasted online. If an event is interrupted or coverage is dropped, all unsettled bets are voided, except for where a force majeure occurs to the video stream; where then the bets are settled on the official match result if known.
9.2.4. If a match is interrupted due to technical reasons (computer crash, connection loss, etc.), unsettled bets are void.
9.2.5. If an event is restarted or replayed due to a technical failure, this will count as a new event.
-Win (including over time)
-Individual player totals including overtime (over/under) o Quarterwinner
-Quarterhandicap
-Quarter total (over/under)
-Individual player quarter totals (over/under)
9.3.1. Game can be played in various formats: 1x1, 2x2, 3x3, 4x4, and 5x5 (information about the game format is indicated in the tournament's name).
Difficulty level: "Hall of Fame"
Roster (parameters and strength of participants): "Official" at the start of the event (if the game is played in formats 2x2, 3x3, 4x4, and 5x5, the match involves the strongest players from participating teams).
The game is played on one hoop up to 11 points.
Each successful shot inside the six-meter line (6.2 meters) or from the penalty line earns the
team/player 1 point.
A shot beyond the six-meter line earns 2 points.
If one participant/team reaches 10 points and the score difference is less than 2 points, the game continues until the score difference becomes more than 1 point.
9.3.2. All matches are broadcasted online. If an event is interrupted or coverage is dropped, all unsettled bets are voided, except for where a force majeure occurs to the video stream; where then the bets are settled on the official match result if known.
-Win
-Handicap
-Individual player/team totals (over/under)
-Race to points
-Victory in the draw (which player/team will score point #1, #2, #3, etc.).
9.4.2. All matches are broadcasted online. If an event is interrupted or coverage is dropped, all unsettled bets are voided, except for where a force majeure occurs to the video stream; where then the bets are settled on the official match result if known.
9.4.3. If a match is interrupted due to technical reasons (computer crash, connection loss, etc.), unsettled bets are void.
9.4.4. If an event is restarted or replayed due to a technical failure, this will count as a new event.
9.4.5. If a court change occurs including a surface change, bets will remain valid. Available market types:
-Individual totals (over/under) or Exactscore
-Even/odd total
-Game winner
-Player win+total games